PDA

View Full Version : Fantasy Friday XI - Stronghold Defense Skirmish


Alex Walz
01-29-2010, 04:44 PM
FANTASY FRIDAY XI
Stronghold Defense Skirmish

It's only fair to complement our Lay Siege showcase by taking a look at what the defender goes through, which is why we will be looking into the Stronghold Defense skirmish mode this week. This mode allows you to defend any of our twelve major NPC strongholds from opposing armies and offers quick-paced warfare.

http://reverieworld.com/screenshots/ff11/screen1thumb.jpg (http://reverieworld.com/screenshots/ff11/screen1.jpg)

The main Castle Defense skirmish menu. From here, you can choose which stronghold you defend, the difficulty, the season, and the race/number/size of the enemy armies. It's kind of hard to gauge difficulty, but I did step it up quite a bit this week to show you some more advanced battles as there was some speculation that last week's battle looked too easy. So I chose the Medium difficulty setting, but the fact that Dagbor (the city I chose to defend) is a naturally hard stronghold (each stronghold has a natural difficulty) and the fact that I was fighting two large armies considerably added to the difficulty level.

While not currently operational, the following two modes will be playable as Castle Defense subsets:

Reinforcement
This is for both Castle Defend and Lay Siege mode. 10-15 minutes into the battle defenders of the town can expect a really large cavalry reinforcement - Lord of the Rings style. In Lay Siege mode this puts the pressure on the player to quickly take the city, or if that`s not possible to switch from attacking to defending for a few minutes. And in Castle Defend if fighting against overwhelming odds - you`ll be counting every second till your cavalry reinforcement arrives, while doing all you can to keep your king alive.

Multiple Attack Waves
For now we only planned this for the Castle Defend mode as a nice way to turn a 15-20 minute battle, into a 2-3 hour epic siege defense.
Once you fight off one or two AI armies attacking your town, you`ll be given few minutes in which to loot the thousands of corpses in your town, rebuild your fortifications and to try to train more units. But don`t get too comfortable - AI armies will be back soon.
Players will be able to select how many such AI waves they want to fight against, from 2 to 10. Duration between attacks will be dynamic, depending on the game`s difficulty - but also on how many units player has left. From 2 to 10 minutes.

http://reverieworld.com/screenshots/ff11/screen2thumb.jpg (http://reverieworld.com/screenshots/ff11/screen2.jpg)

A quick intro cinematic shows off the stronghold I will be defending - Dagbor, the crown jewel of the men. At startup, infantry battalions are placed throughout the city at strategic points with archers defending the gates from atop the walls.

http://reverieworld.com/screenshots/ff11/screen3thumb.jpg (http://reverieworld.com/screenshots/ff11/screen3.jpg)

The cinematic ends on my keep, surrounded by a second layer of walls. My objective: Defeat the incoming attackers without losing the king unit or losing too many troops. My king unit, Warren, will stay in this heavily protected area throughout the game, protected by a handful of my strongest infantry and cavalry.

http://reverieworld.com/screenshots/ff11/screen4thumb.jpg (http://reverieworld.com/screenshots/ff11/screen4.jpg)

Wasting no time, the first couple elven units march for my southern gate two minutes into the game. Note my resource count - in every Castle Defend skirmish, you will start with a few resources which you can use to purchase counter-siege mechanisms, units, and upgrades. I quickly got to work building some bastion-mounted trebuchets and hoardings to protect my archers. To keep up with the fast-paced actions, buildings construct, and units train, significantly faster in a skirmish map.

http://reverieworld.com/screenshots/ff11/screen5thumb.jpg (http://reverieworld.com/screenshots/ff11/screen5.jpg)

Meanwhile, the enemy human army marches toward my northern gate with huge numbers of infantry. Whereas the elves are attacking from a wide open plain, the men must pass over a narrow bridge to reach my gate, clumping them together for an easy target. For this army, I build a lot of oil pots and trebuchets as they are best at taking out large numbers quickly.

http://reverieworld.com/screenshots/ff11/screen6thumb.jpg (http://reverieworld.com/screenshots/ff11/screen6.jpg)

Around five minutes in, the elves are already preparing to scale my walls with several Treants. I manage to kill some, but I do not have enough archers to take them all out before they reach my walls. Also note the different strategy of attack from the human army - the elves have few, but strong, infantry units and rely more on siege towers (Treants) than brute force. To counter this strategy, I relied on my archers, calling for reinforcements from throughout Dagbor.

http://reverieworld.com/screenshots/ff11/screen7thumb.jpg (http://reverieworld.com/screenshots/ff11/screen7.jpg)

Four minutes later, and the elves bring in more infantry. The treants connect to my walls, and are used to bypass the gate.

http://reverieworld.com/screenshots/ff11/screen8thumb.jpg (http://reverieworld.com/screenshots/ff11/screen8.jpg)

The human enemy has made a considerable dent in my defenses and have brought in their first battering rams - which are quickly shot down.

http://reverieworld.com/screenshots/ff11/screen9thumb.jpg (http://reverieworld.com/screenshots/ff11/screen9.jpg)

Taking a quick break from managing my troops, I head to my archery range and barracks buildings to spend the rest of my resources on units and upgrades, and then send them to reinforce my gates.

http://reverieworld.com/screenshots/ff11/screen10thumb.jpg (http://reverieworld.com/screenshots/ff11/screen10.jpg)

Having successfully scaled my walls, the elves make easy work out of my few infantry units and wreak havoc in the city.

http://reverieworld.com/screenshots/ff11/screen11thumb.jpg (http://reverieworld.com/screenshots/ff11/screen11.jpg)

...and within 14 minutes, Dagbor burns.

http://reverieworld.com/screenshots/ff11/screen12thumb.jpg (http://reverieworld.com/screenshots/ff11/screen12.jpg) http://reverieworld.com/screenshots/ff11/screen13thumb.jpg (http://reverieworld.com/screenshots/ff11/screen13.jpg)

Shortly after, the men have managed to break through my first gate with their battering rams. They storm the stronghold in massive numbers. By default, they are much closer to my keep than the elves were, but their gate was harder to breach.

http://reverieworld.com/screenshots/ff11/screen14thumb.jpg (http://reverieworld.com/screenshots/ff11/screen14.jpg)

The elves have just about destroyed the entire city, but few remain to put a dent in my keep. A couple treants tried to scale my second wall, but my archers quickly shot them down and after that, the remaining elves came in small, individual battalions, easy to shoot down.

http://reverieworld.com/screenshots/ff11/screen15thumb.jpg (http://reverieworld.com/screenshots/ff11/screen15.jpg)

However, the men were not so easy to get kill off and they had already begun their victory chants.

http://reverieworld.com/screenshots/ff11/screen16thumb.jpg (http://reverieworld.com/screenshots/ff11/screen16.jpg)

About 24 minutes in, the men had destroyed my town center with their catapults, although the gates still remained intact.

http://reverieworld.com/screenshots/ff11/screen17thumb.jpg (http://reverieworld.com/screenshots/ff11/screen17.jpg)

I fought off the last of the elves as Dagbor lay hidden under a thick layer of smoke and ash. I selected my southern troops and tasked them to defend the keep against the men.

http://reverieworld.com/screenshots/ff11/screen18thumb.jpg (http://reverieworld.com/screenshots/ff11/screen18.jpg)

The only infantry I had left were the few knights surrounding my king. My archers put up a last stand against the human army.

http://reverieworld.com/screenshots/ff11/screen19thumb.jpg (http://reverieworld.com/screenshots/ff11/screen19.jpg)

And finally, not all stories have a happy ending. The men rushed in some more battering rams and broke through my second gate. They charged for my king and his guards. My king fought valiantly but soon, he was facing a whole army and fell to the onslaught. Dagbor had been taken.


Admittedly, I've never been the best strategy player, but I did try to defend royal Dagbor. In the end, I just couldn't win a two-front war. Looking back, I should have trained more archers immediately and sent them all to defend against oncoming treants to hold my gates for as long as possible. I also didn't spend any skill points until later in the game, after I had spent my resources.

Kire
01-29-2010, 05:06 PM
Nice showcase and beautiful pictures. Well this time it did look harder tho, nice work o.- . I liked thi one more than siege attack =)..... at least as it looks you can have more fun fun. And hmmm just wondering ... why there is no magic, not here and not at siege attack? That should change some tactic if used =P Burn!!! No magic at skirmish?

Darathor
01-29-2010, 05:07 PM
Very nice! I really like seeing both sides of sieges. I'm looking forward more to defending than attacking, but that's just me. I'm a really defensive player. It was very cool and interesting to see this showcase, and it was awesome too. The alternate options could really make this mode quite interesting and unique.

sneaky_squirrel
01-29-2010, 05:14 PM
Awesome screenshots, curse you for making me want to play this right now D:

Alas I must be patient.

blackfang
01-29-2010, 05:18 PM
YAY sounds like fun:D i wish it was me playing:D

Swift sword
01-29-2010, 05:25 PM
Whoa. Great screenshots, although snow makes everything look awesome (this is from a texan point of view...but still)
This will definitely be my favorite skirmish mode. My favorite campaign map in BFME was Helms Deep (Good campaign) and I BARELY won my first attempt on normal. I thought it was completely epic, with Boromir (;)) defending the deeping wall with a small group of elven melee units. I won the map with a group of Uruk pikemen surrounding my keep and hammering away at it, the enemy a mere minute from victory, before Gandalf smashed down the last enemy building. Best map ever.

Anyways, loving this, sounds very similiar although you may get critcized for the whole cavarly reinforcement thing being too similiar to LoTR, but I like it. Can't wait. Hope we have this mode open in 3rd beta. If not...darn;)

Henry Martin
01-29-2010, 05:47 PM
Geart showcase. This brings backs some bad memories of failed defences in the total war series.

This looks great and can't wait to play.

Justin
01-29-2010, 06:18 PM
Looks like a fun game mode, I'm wondering if there is some type of reward for doing it or maybe for successfully repelling enemy invaders, for me to it brings back memories of the defend whatever against all odds type scenario which has always been fun for me.

Darathor
01-29-2010, 06:40 PM
The cavalry reinforcement, while being similar to lotr, isn't unique to that series. Some people might not like it, but I find it to be a cool option. Ridiculing something because it is similar to another is thing is stupid. If it is awesome, then it shouldn't matter. I find it to be a cool option that adds a little interesting factor that you have to take into account.

This showcase is really cool and I can't wait until I can play this game. You guys really know how to make me want to play this game right now. :D

zach12wqasxz
01-29-2010, 07:19 PM
man these showcases keep getting better and better :). i cant wait for second stage beta :D

Generation
01-29-2010, 07:38 PM
Can't wait for this mode must get to beta!

Alex Walz
01-29-2010, 08:08 PM
I'm wondering if there is some type of reward for doing it or maybe for successfully repelling enemy invaders
Hmm, well you'd get another point on your win tally. There's not much else we can offer for rewards since these are just quick battles and not connected to a larger campaign. Though when you win a skirmish battle in the MMORTS, you also get experience and gold.

Jonathan Werk
01-29-2010, 08:21 PM
I can't believe you lost that Alex ;)

GPS51
01-29-2010, 08:49 PM
Perhaps he needs more time gaming and less time working ? :P

wills370
01-30-2010, 03:34 AM
Great selection of screeens. (Sorry for the king though:P). the map loks cool and wold of been really nice to see some videos of this in next weeks? or something to see the pace of battle etc. Intresting how they used diffrent tactics and combnied in the end to beat you. Great job :)

nickson104
01-30-2010, 04:53 AM
Sounds absoloutely great!! truly!! I have never really been much of a fan of basic attack/defend keep modes but this sounds really great :) It sounds even more fun than the Stronhold ones were! :)

Alex Walz
01-30-2010, 08:01 AM
Glad you all like our skirmish modes. :)

We are fully aware that you guys want vids and will produce some as soon as we are ready; in the meantime, please don't ask every week. :)

Supreme
01-30-2010, 08:37 AM
Was a good showcase :)

zach12wqasxz
01-30-2010, 09:27 AM
Glad you all like our skirmish modes. :)

We are fully aware that you guys want vids and will produce some as soon as we are ready; in the meantime, please don't ask every week. :)

ya lets not bug the devs with video requests every day lol

GPS51
01-30-2010, 10:07 AM
Besides isn't that what the beta is for?? jk But it would be epic to post a vid from a game with 2 beta testers in it.

Puppeteer
01-30-2010, 10:10 AM
Nice to see a challenging AI; they well and truly ravaged your city!

welshie
01-30-2010, 10:27 AM
shame u didnt use some of the other things used in the last weeks Friday Fantasy would of loved to see some boulders taking out things :)

The Witch King of Angmar
01-30-2010, 03:15 PM
Very cool! Now I have two questions:
1. Can you take the king out of the keep to defend the castle if you had the insane desire to do so?
2. Can you use the catapults to take down the gate?

Thanks

Josh Warner
01-30-2010, 03:34 PM
Very cool! Now I have two questions:
1. Can you take the king out of the keep to defend the castle if you had the insane desire to do so?
2. Can you use the catapults to take down the gate?

Thanks

1 - subject to change but as of right now you can.

2 - not sure if we intend to allow that or not, would have to ask kon I imagine.

Kire
01-30-2010, 04:16 PM
Asking again since all ignoring me =P .... whats up with magic at those skirmishes? It just isnt used, cant be used or magic wont be anymore in DoF?=P (tho everything is also so quiet about it =))

DarkMaster
01-30-2010, 06:37 PM
Hey, this is my favourite showcase so far! I've been tracking them for a while now.

I too think it is great how the AI is actually skilled in attacking/defending castles in this game.

As for catapults taking out gates, I don't think you should be able to target them. In BFME1 this just resulted in battering rams becoming useless... All you did was bombard their castle from a distance and they could do virtually nothing apart from either charging out or quitting the game. The same also goes for archers. I found that putting men on my walls became suicide, as they were begging to be sniped... IMO catapults' only use should be to randomly bombard the city, causing fires, destruction etc and maybe causing structures to collapse on their defenders...

zach12wqasxz
01-30-2010, 07:14 PM
Hey, this is my favourite showcase so far! I've been tracking them for a while now.

I too think it is great how the AI is actually skilled in attacking/defending castles in this game.

As for catapults taking out gates, I don't think you should be able to target them. In BFME1 this just resulted in battering rams becoming useless... All you did was bombard their castle from a distance and they could do virtually nothing apart from either charging out or quitting the game. The same also goes for archers. I found that putting men on my walls became suicide, as they were begging to be sniped... IMO catapults' only use should be to randomly bombard the city, causing fires, destruction etc and maybe causing structures to collapse on their defenders...

i think you should be able to, but balance it out, like say catapults dont do as much damage and are a lot harder to actually hit the gate then say useing a battering ram that has 100% accuracy and does alot more damage to the actual gate

Andy Joslin
01-30-2010, 07:16 PM
To confirm, trebuchets/catapults/bolt throwers/long-ranged siege cannot attack gates.

Generation
01-30-2010, 07:38 PM
Wat! that sucks so only rams can attack gates?

Supreme
01-30-2010, 07:45 PM
Meh, just bombard the wall right next to it :P

GPS51
01-30-2010, 08:03 PM
Well I'm glad to hear that battering rams have a purpose. Is there anyway to beef them up ? research more protection on the outside of the ram?

blackfang
01-31-2010, 06:45 AM
Battering rams should be incredible good tanks! or else what purpose do they serve?

Darathor
01-31-2010, 07:19 AM
It said they had like 3900 health or some big amount in the last showcase. I would also assume so because if you look at on screenshot, the ram got farther than the other infantry when they charged the wall.

Wat! that sucks so only rams can attack gates?

Well, I don't think a ram can take down stone walls or a very thick wooden wall...

blackfang
01-31-2010, 09:15 AM
It should be able to take down wood walls but stones should be harder:rolleyes:

Negthareas
01-31-2010, 09:29 AM
I think it is good that catapults cant attack gates. As for battering rams - it took some really powerful rams and a lot of time to take out a stone wall. Palisades should be vulnerable - stone walls, no.

Also, with catapults, I think that there should be a very limited accuracy. that way, you could use the catapult to target a unit or structure, but there is a good chance many shots will miss. That, or have area targeting for catapults, that way they will shoot into the area, and that will acount for their inaccuracy.

welshie
01-31-2010, 10:42 AM
I think it is good that catapults cant attack gates. As for battering rams - it took some really powerful rams and a lot of time to take out a stone wall. Palisades should be vulnerable - stone walls, no.

Also, with catapults, I think that there should be a very limited accuracy. that way, you could use the catapult to target a unit or structure, but there is a good chance many shots will miss. That, or have area targeting for catapults, that way they will shoot into the area, and that will acount for their inaccuracy.

I think catapults should be able to attack the gate house and sometimes when they go astray they have a chance of hitting the gate thus damaging it. so catapults should get a random chance of attacking the gate, where as the battering ram shouldnt be nerfed to make them so inferior that people just use range/seige towers to attack fortresses, this would make defending much easier and make the defenders defend the gates more vigeously meaning less defence to take out the seige towes, making it more tatical. I know what your saying is that realisticaly it just never happenes but this is fantasy and i want to strech the defence not go 'Ahh they got stone walls pointless' /leave. More of a 'I'll attack with my seige towers then bring in my battering ram and see which one he defends the most.

GPS51
01-31-2010, 10:52 AM
Rams totally need to be better against walls/gates otherwise you end up with the english LB from aoe2 > all else. Remember sieging castles with all those archers??? :D

welshie
01-31-2010, 10:58 AM
Rams totally need to be better against walls/gates otherwise you end up with the english LB from aoe2 > all else. Remember sieging castles with all those archers??? :D

yep, that and there already need to get to the wall so there nerfed to seige weps there. So unless rams are powered up against walls and stuff compaired to other seige equiptment then rams = major fail = same seige plans = same defence plans.

Jonathan Werk
01-31-2010, 09:29 PM
Rams are quite good at destroying gates, assuming you don't walk right up under a stone tipper or oil pot or something similar.

They can be killed by arrows, but it takes an awful lot - and if he is focusing his defenses on your ram, he is not focusing on your siege towers (or vice versa)

Also, with catapults, I think that there should be a very limited accuracy. that way, you could use the catapult to target a unit or structure, but there is a good chance many shots will miss.
Don't worry, their accuracy is about what you'd expect from a catapult.

GPS51
02-01-2010, 01:45 PM
So can we place different wall defenses on the top of the gate?

Supreme
02-01-2010, 02:00 PM
Yes, thats been established already :p

Darathor
02-01-2010, 06:41 PM
So can we place different wall defenses on the top of the gate?

You can put stone tippers and burning oil pots over your gates, at least if you humans. We don't know anything really about about the other races' defenses. Though, I'm quite sure that orcs' will have wall/tower mounted catapults, and elves will have bolt throwers for their wall defenses at least.

Kaznafein
02-02-2010, 11:53 AM
Ya im looking foward to defending agaisnt hordes of troops against my smaller garrision within my gates looks like fun.

wills370
02-02-2010, 01:13 PM
Ya im looking foward to defending agaisnt hordes of troops against my smaller garrision within my gates looks like fun.

Agreed i think the wave idea is fun aswell as the reinforcments to aid defenders. :)

GPS51
02-02-2010, 03:09 PM
As the wave siege progresses will we get a chance to heal elite units to full strength again IE replace lost guys?

Kire
02-02-2010, 03:15 PM
Well as i know they have their own regeneration effect over time. So they should slowly regenerate ... dont know about magic (and healz trough magic?) since noeone answer my question =P. And we know more of destructive magic atm =).

Darathor
02-02-2010, 04:18 PM
I believe that you will be able to reinforce wounded battalions at campfires or their place of recruitment, but I don't quite know exactly how. I can't quite say exactly how they will be able to and the second guess is little more than speculation, though it would make sense.

Negthareas
02-03-2010, 05:35 PM
Wave does sound fun, but long. To pace back a little - it is good that battering rams will be harder to kill. In AoE 1&2 they had a LITTLE resistance to arrows but fell apart with a single [a couple] swings from a sword. Will hoardings protect wall-mounted units from catapults? In Bfme, wall mounted units got slaughtered by catapults - only way to counter was with cavalry. Cavalry often found catapults guarded by pikemen. Will walls themselves be attackable [not talking about top of wall, but the actual stone part] - or just gates?

GPS51
02-04-2010, 12:22 PM
I saw that cav will be the reinforcement troops but what will be the point if the besieger simply attacks from long range and camps troops on his siege equipment? Would it not be more helpful to have the reinforcements be infantry for both attacker and defender?

blackfang
02-04-2010, 12:45 PM
well a cavalry charge reinforcements is devastating thus gives the defender time to reestablish and reinforce defence:) A better idea then alot of archers and infantry (they will get slaughtered trying to charge.

GPS51
02-04-2010, 12:55 PM
I like the idea of a devastating cav charge but I'm wondering how feasible it is. I'd assume it will simply encouraging a long range sniping affair with pikes guarding the trebs for the attacker.

welshie
02-04-2010, 01:47 PM
I like the idea of a devastating cav charge but I'm wondering how feasible it is. I'd assume it will simply encouraging a long range sniping affair with pikes guarding the trebs for the attacker.

nope, defenders seige weps apperntly have a longer range than the attack so saves the. 'Send in the trebs and watch there walls crumble as i sit here and watch' plan, also there are secret tunnels and entrences meaning caverly might turn up and wipe them out while u try and distract the enemy with a frontal assult with a battering ram. meaning the seige will more than likly be what has happened in this Fridays post, and have to require alot of work from your whole force and not just a singlepart of it.

GPS51
02-04-2010, 03:09 PM
Excellent. Now this sounds more like a battle then a snipe fest. I can't wait to see it played out.

Darathor
02-04-2010, 05:03 PM
Wave does sound fun, but long. To pace back a little - it is good that battering rams will be harder to kill. In AoE 1&2 they had a LITTLE resistance to arrows but fell apart with a single [a couple] swings from a sword. Will hoardings protect wall-mounted units from catapults? In Bfme, wall mounted units got slaughtered by catapults - only way to counter was with cavalry. Cavalry often found catapults guarded by pikemen. Will walls themselves be attackable [not talking about top of wall, but the actual stone part] - or just gates?

I'm quite sure that you will be able to take down the walls with your catapults, I don't see why they should be limited in that respect.

Negthareas
02-04-2010, 05:27 PM
Just wondering... I was thinking more along the line of this - units attacking walls and gates. That will be impossible right?:confused:

Kire
02-04-2010, 08:37 PM
Just wondering... I was thinking more along the line of this - units attacking walls and gates. That will be impossible right?:confused:

Yes, dont worry =) units cant take down buildings except burn i guess. But gates and walls cant even be burned =).

Generation
02-04-2010, 08:46 PM
I agree with u Kire on that :P

Darathor
02-05-2010, 06:48 AM
But I thought you could stab through solid rock with swords and arrows!? :p

blackfang
02-05-2010, 07:40 AM
No, you don't stab through solid rocks. You walk into them and fight a 1 v 1 match inside. Then no one except the thousands of soldiers outside can join:D

GPS51
02-05-2010, 09:54 AM
No, you don't stab through solid rocks. You walk into them and fight a 1 v 1 match inside. Then no one except the thousands of soldiers outside can join:D

What?:confused:

blackfang
02-05-2010, 02:34 PM
You know those old strategy games where you can walk right through tons of stones:p you can also do that in some fps too tough:p its just useful for the player not to see you, normally people just attack the person inside the stone:D

welshie
02-05-2010, 03:08 PM
Yeh all them glitches, there was one cool one on CoD 1 and al you needed to do was shift+tab onto messenger and then back to game then walls become transparent!

blackfang
02-05-2010, 03:15 PM
In mass effect two i found a glitch that allowed me to fly high, unfortunately it was placed right in the line of sight of multiple rocket launchers and i could not get down or behind cower.

Generation
02-05-2010, 04:37 PM
That was pretty confusing shame on u! jk

Negthareas
02-06-2010, 06:43 PM
In an older Star Trek Generations game - THE FALLEN, I found a glitch that let me walk through an entire section of wall - allowing me to skip over half the mission. However, when I beat the mission, it was not saved because of the missing portion, and I had to redo it without the glitch.

Generation
02-06-2010, 08:49 PM
In an older Star Trek Generations game - THE FALLEN, I found a glitch that let me walk through an entire section of wall - allowing me to skip over half the mission. However, when I beat the mission, it was not saved because of the missing portion, and I had to redo it without the glitch.
Haha that wat u get for doing a glitch >:)

lol129
02-10-2010, 01:26 AM
i think im going to like this mode im am a turtul player and il like the wave idee

Vimes
02-17-2010, 02:02 PM
Glad you all like our skirmish modes. :)

We are fully aware that you guys want vids and will produce some as soon as we are ready; in the meantime, please don't ask every week. :)

Ok - nipped me in the bud there but I am hearing some chatter about set scenes and not gameplay images. I think you have been dangling those images in front of the gaming community so long (tbh your pics always looked gorgeous) that you might generate exhaustion amongst the populace. Consider some clips a few seconds long to highlight the Real-Time side and I think you would quell such piffle easily.

Having said that - up too now ive been resisting looking forward to this (you can imagine ive a few games to hand at this stage) but the stronghold defense/offence has me drooling now - I just cant quite allow myself to believe you can pull that off in real time! No critisism or even sceptism - if you can then I am in for sure and this is a FANTASY theme!! wow... you just overcame my overindulgence of AD&D in my youth.

Kire
02-19-2010, 04:34 PM
Would be also possible with mod, that you defend and many waves of enemies are coming, to go multiplayer? In way that you and 1-x other players are defending and computer is sending impossible waves =). Similar to castle defense scenario at warcraft 3. Tho survival stuff with other players against very strong comp is always fun for me tho =).

Negthareas
02-20-2010, 11:35 AM
Same Here - sounds like a good option.

Alex Walz
02-21-2010, 07:41 PM
Survival modes sound fun! I'm sure we can incorporate that somehow - if nothing more than in custom, multiplayer scenarios.

Khan kreiger
06-02-2010, 05:59 PM
that was a pretty epic story...make moore i love this. Clearly the men are strong and have a huge advantage because of the dual walls they can build other then orcs. But meh I will jus need to be strategical and have a strong army