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Unen
01-03-2010, 05:31 PM
Just wondering if there's any info about how are guilds/clans going to work (assuming they're incorporated in the game) but beyond the generic mmo guild structure is there going to be anything special such as guild quests, guild tools (such as group calendar), guild levels and benefits/talents (such as if you're in a level 10 guild your guards are stronger or you gain extra resources)?

LiTos456
01-03-2010, 07:48 PM
We've heard little as of now, but I don't think DoF will leave such an important aspect out.
Also, Dof source is going to have a guild system where you can basically register your guild so that it will appear there if someone wants to go look for a guild to join. Basically we're hoping all guild leaders will register their clans so people can then find them in the database.

zach12wqasxz
01-03-2010, 08:26 PM
We've heard little as of now, but I don't think DoF will leave such an important aspect out.
Also, Dof source is going to have a guild system where you can basically register your guild so that it will appear there if someone wants to go look for a guild to join. Basically we're hoping all guild leaders will register their clans so people can then find them in the database.

so like if i wanted to join a clan in game, but i wanted more info first i could go to your site (if there registered) and read about them?

Darathor
01-03-2010, 08:35 PM
There will be guilds. I believe there will be a separate guild channel to talk to your guildmates in. As for tools, as far as I know, guilds will only be able to offer help doing quests, waging war, lending resources, and giving engaging conversation. They haven't specified exactly what guilds can do.

LiTos456
01-03-2010, 10:07 PM
so like if i wanted to join a clan in game, but i wanted more info first i could go to your site (if there registered) and read about them?

Yes, and you will also be able to register yourself as a member of their clan (or request membership through our site).
So it's basically like a global DoF Community clan database with various functions to record data and manage the clan.

massenic
01-04-2010, 10:06 AM
Oh. Really great that your going to get all that on one site.

About the clans. I also think something like that will not be left out in a MMO game. I have the greatest confidence that it'll be a good clan system.

blackfang
01-04-2010, 10:14 AM
massenic after we depleted our soldier pools, how about we get together two guilds for the purpose of all out warfare? It would be fun:p

GPS51
01-04-2010, 10:57 AM
I'd like to volunteer my guild for hire in the upcoming guild wars ;)

blackfang
01-04-2010, 10:58 AM
well we will see:) it would anyways just be to test out all out war:D

zach12wqasxz
01-04-2010, 11:35 AM
i have already decided my guild name that i will be creating the day DOF comes out, Band of Brothers, and im hopeing its a name that will be said in fear. now alls i need is a rival alliance/guild :D

blackfang
01-04-2010, 12:36 PM
you two can fight eachother:D

zach12wqasxz
01-04-2010, 01:14 PM
you two can fight eachother:D

starting right now anyone wanna officially become my rival? there's many epic battles to be had :D
like seriously though.....i need a rival, makes games way more fun and interesting when you logg on and hack down a rival player, makes that win taste oh so better

LiTos456
01-04-2010, 01:47 PM
Band of Brothers doesn't sound too scary for some reason... it sounds more like a peaceful group of people taking in and providing home for poor people :(

massenic
01-04-2010, 02:07 PM
@Litos: haha nice. That comment made me laugh:)

@Blackfang: I have the feeling you're either going to become my rival or a good ally


I'm sure I won't start a guild, although co-leading one is always an option. But I'll probably just join a cool guild:p

zach12wqasxz
01-04-2010, 03:28 PM
Band of Brothers doesn't sound too scary for some reason... it sounds more like a peaceful group of people taking in and providing home for poor people :(

I didn't mean for the name to be scary, just what ppl think about when they hear them, like, i want my alliance to be the one where they go to war with someone, and everyone else in the community talks about it and are like, " thank god im not them". i would defiantly prefer to keep only elite players in the alliance. i think i might have a trial period for skilled players to prove themselves, and the reward for trying(if they succeed) would be the feeling knowing you and your giuld/clan/alliance are the baddest of the bad, and also mass riches/reward for doing good work :D , that way ppl have a reason to stay. also i realize that being the founder of it all ill have to have some skill myself, so i plan to really grind when beta comes out.
i know i dream big, and theres a large chance i wont succeed at this, but hey, a man can try to be great, if he doesnt, what kind of a man is he?
who in the F did i just qoute?

LiTos456
01-04-2010, 10:28 PM
I dont know but you sound very motivational. But at the same time dreamy.
I know what you mean but then you look and see, this is a game and in games people won't think of a guild that way :( Unless the game really does focus on such realism where you have to think that way.
BE AFRAID! SPARTA WILL BURN TO THE GROU---what?

blackfang
01-04-2010, 11:49 PM
Well i think i will start off in the small:) Building up and whaiting for the perfect moment to loot all of your villages:)

massenic
01-05-2010, 01:59 AM
@Litos: Maybe they won't look at it that way, but I think he meant that everybody would know his guild. Not that they would shake on their legs irl, but just know his guild as one of the best of the game.

blackfang
01-05-2010, 02:02 AM
and he can dream on:p

massenic
01-05-2010, 02:09 AM
Somebody has to be the leader of the best guild in game. And since he is already planning and active in the community (and maybe will already participate in beta, who knows) he will have the advantage over people who only discover the game when it's already released.
Although in the long term he would have to prove himself with his skills, that little head start might give him the time to establish his name and attract some good players to his guild

blackfang
01-05-2010, 05:10 AM
well its still a dream he can dream on for a long time, everybody knows that the guild i join is always the best:rolleyes: Of course if i by any case joins his guild then his dream has come through:D Well anyways we will see when we start the game:P

welshie
01-05-2010, 07:17 AM
I shall have a guild called 'Kingdoms of War' which will stamp on the so called 'band of brothers toes and call them sissies!!! MWAHAHAHA, but on a serious note I'd rather have a nice friendly guild than a elitist player one, I've been in such guilds and they arnt fun just a bunch of jerks thinking there god's gift, soo mine guild will crush these soo called 'Elite' Guilds! :)

blackfang
01-05-2010, 08:44 AM
well of course i want a nice guild too, but it will become elite once i join... Just to brag about myself i am the worlds best defender:rolleyes: Like probably everybody else this is what i think deep down, i bet everybody has experienced the "I am better then everybody else at this so everybody just shut up and watch" syndrom:p and currently i got it aplenty:p

zach12wqasxz
01-05-2010, 08:44 AM
I shall have a guild called 'Kingdoms of War' which will stamp on the so called 'band of brothers toes and call them sissies!!! MWAHAHAHA, but on a serious note I'd rather have a nice friendly guild than a elitist player one, I've been in such guilds and they arnt fun just a bunch of jerks thinking there god's gift, soo mine guild will crush these soo called 'Elite' Guilds! :)

oh i hate ppl like that, i will try to get skilled players that arent jerks.

massenic
01-05-2010, 09:10 AM
I hate those people too... Although not every elite player is like that. I remember I used to be a friend and play together with one of the best of a certain shooter game a few years back, and he never once looked down at any less skilled players. He always did what he could to help them. (it was a co-op game where sometimes the better players would just let the noobs die and play on with the more skilled)

welshie
01-05-2010, 11:23 AM
yeh but there are too few of them im afraid :( but then again when the eite people get nagged and nagged by less experienced people to help them over and over and blatently take the mik then i can understand but then theres just plain rude so fine line . :)

zach12wqasxz
01-05-2010, 11:25 AM
yeh but there are too few of them im afraid :( but then again when the eite people get nagged and nagged by less experienced people to help them over and over and blatently take the mik then i can understand but then theres just plain rude so fine line . :)

i hate it when you help someone out, then they **** you over, it happens a lot in eve online, it ticks me off. i kick people out of my corporation that are jerks

blackfang
01-05-2010, 12:01 PM
you play eve? i do too! And helping new players is not the best thing i know, i am new to eve:p I am currently training my skills so i don't get on that much (long time for skills) Anyway everyone should help me become strong then submit to me and my overpoweringness:D

zach12wqasxz
01-05-2010, 12:10 PM
you play eve? i do too! And helping new players is not the best thing i know, i am new to eve:p I am currently training my skills so i don't get on that much (long time for skills) Anyway everyone should help me become strong then submit to me and my overpoweringness:D

haha lol, ive been playing for like 4 months, ive helped out a lot of 3 day old noobs, if you want convo me some time, my name is zach12wqasxz in the game lol. also i know how to make your training go faster, alot faster if your interested and dont already know

blackfang
01-05-2010, 12:37 PM
well afterall i have only been playing since august, the account is from last year tough:p but you probably know more then me. I mean i dont even have my fully fitted t2 battlecruiser up and running, check up for magicblue or magicbluie i dont remember:p i will go to off topic

Aametherar
01-08-2010, 06:19 PM
My plan is to just go solo and majorly crush skulls while every clan in the game begs me to join them as I sit there utterly annihilating every last one of them!

Darathor
01-08-2010, 10:43 PM
People don't dream and overestimate themselves anymore.

I might join a guild, might start one, but is all depends on chance, and other various factors.

Zeluk
03-06-2010, 01:37 AM
I definitely plan on either starting/joining a guild but only after the game comes out. Probably based off of who I meet in game first and who's my neighbors.

Negthareas
03-06-2010, 08:51 AM
I will definitely want to be part of a guild - I am not sure about heading one though.

blackfang
03-06-2010, 11:20 AM
I will be god, i will create a world of utter hostility and my noblest intentions are destruction and war. My power alone will make every guild take suicide, people will jump off their towers, swordsmen will stab themselves, and a mighty A-bomb will fall from the sky to finally rid the world of people.

I guess i won't be joining a guild if that was possible:D But i guess if i find a cool person i might join that person:rolleyes:

otomotopia
03-06-2010, 11:27 AM
Derailed conversation is derailed.


Clan names I'm considering, as I usually make an effort to start a clan in any game I play:

Clan Walla Walla (Humans)
Clan Uru'kaiyre {Uu-Ruuh-KII-REE} (Orcs, possibly light RP)
Clan Ethrenpast (Elves)
Clan Khaotic Control (Mixed Races)

Henry Martin
03-06-2010, 12:11 PM
Don't know if I will join a clan/guild. I am usually the loner. I might just try it for this game though.

zach12wqasxz
03-06-2010, 12:21 PM
im defnalty gonna join a giuld right off the bat, prolly join one in beta testing even if we can,

Negthareas
03-06-2010, 03:38 PM
Guilds, I think, will be a good thing in a game. However, I think there is one good thing we could limit.

Once players reach a certain "power level" they can no longer join or be part of a formal Guild. I think a reasonable point for this is when the player's capital city is larger or better than his guild's city.

There could still be informal alliances - "Hey fight with me because we both hate that guy, but you had better watch out towards the end of the battle"

This would prevent massive players from teaming up in massive alliances that would dominate the game, making it less fun for everyone.

Think of it - If you are a massive player in a massive alliance, anyone would be a fool to attack you. Once you dominate the world, well, it isn't as fun to dominate as you thought it was.

This way, things always stay "hopping" and players will always be at each-other's throats, which will keep the MMORTS mode interesting and enjoyable.

metman
03-06-2010, 04:28 PM
Hey I'm all for that keep high level players from teaming up too much but there comes a point when you have to think about how you shouldn't really be in a way punishing people who have accomplished more. No one wants to be thinking about oh only 2 more levels until I'm not allowed in a guild anymore. That would not be something I would want to think about. That's just my thoughts.

Edit: I also believe you can olnly attack people within five levels (not sure though) so this would keep guilds from mauling lower levels.

Negthareas
03-06-2010, 06:31 PM
Maybe instead, as a player gets more powerful, with respect to his guild, he begins to lose the advantages of the guild.

Powerful players don't need guilds.

What do you think?

metman
03-06-2010, 06:34 PM
Maybe instead, as a player gets more powerful, with respect to his guild, he begins to lose the advantages of the guild.

Powerful players don't need guilds.

What do you think?

That's a great idea. :D It would still allow them to receive some benefits but steps it down a notch to keep them from becoming too powerful.

LiTos456
03-07-2010, 08:47 AM
Speaking of guilds, DoFS is working on the groups system particularly now. It looks real good :D

Negthareas
03-07-2010, 09:07 AM
Speaking of guilds, DoFS is working on the groups system particularly now. It looks real good :D

Hint Hint Hint? We won't tell Alex.

crispyg29
03-31-2010, 03:08 PM
well i was wondering how many people does it take to make a guild cuz me and my friends were wanting to make one but theres only like 4 of us and u usally need like 10 to make one

otomotopia
03-31-2010, 03:16 PM
Hey I'm all for that keep high level players from teaming up too much but there comes a point when you have to think about how you shouldn't really be in a way punishing people who have accomplished more. No one wants to be thinking about oh only 2 more levels until I'm not allowed in a guild anymore. That would not be something I would want to think about. That's just my thoughts.

Edit: I also believe you can olnly attack people within five levels (not sure though) so this would keep guilds from mauling lower levels.
I believe that there are deterrents from attacking people that are not as advanced as you. And I agree, people shouldn't have to think about level when joining a guild.

blackfang
03-31-2010, 07:05 PM
Kill the levels, burn the xp, purge the advantages:D

wills370
04-01-2010, 08:38 AM
We've heard little as of now, but I don't think DoF will leave such an important aspect out.
Also, Dof source is going to have a guild system where you can basically register your guild so that it will appear there if someone wants to go look for a guild to join. Basically we're hoping all guild leaders will register their clans so people can then find them in the database.

Would this work similar to the tribal wars system at twstats? as that is a really good system and well worth a look if you are intrested in a model to base it off etc?

wills370
04-01-2010, 08:43 AM
Sorry for the second post pressed submit to soon.

But with regard to powerful players not having guilds i fear that would be hugely unbalanced. As some missions already stated would be to band together with friends and take on a more powerful player. if he has no support form guild then he wont have a fair chance.

Also it penalises players for doing well as they will loose the community aspect of the game.

Another point is a powerful player can become a weak player if he is constantly warring so even though he is large it dosent reprosent his military power. If this does happen then it will be easy prey for all.

im guessing its balanced bercouse players ca only see other players based around there level so that will resolve many issues and xp gained will be low for high level players attacking low etc.

So all in all i say the guild system should stay untouched. its pretty common in every empire to have one or two powerful houses and then lesser houses surrounding them. So why try to fight the enivitable balance of power

LiTos456
04-01-2010, 09:04 AM
Would this work similar to the tribal wars system at twstats? as that is a really good system and well worth a look if you are intrested in a model to base it off etc?

We already have our plans. The system will have it's own internal calendar with scheduled events. These events will be displayed as ongoing on the front page as they are currently happening (i.e. a battle). After the event the results of it will be updated and displayed, and recorded into the history of the guilds that participated in it.
The front page of the guilds system will show some other things, such as when a new guild has formed, all in a feed type of update thing. Leaders will be able to post their own short updates this way on their guild's page, etc.
There's quite a few very nice features, but we're making it so that people can easily keep up with what's going on in the DoF world since this is hopefully a community based game.

Negthareas
04-01-2010, 02:26 PM
Sorry for the second post pressed submit to soon.

But with regard to powerful players not having guilds i fear that would be hugely unbalanced. As some missions already stated would be to band together with friends and take on a more powerful player. if he has no support form guild then he wont have a fair chance.

Also it penalises players for doing well as they will loose the community aspect of the game.

Another point is a powerful player can become a weak player if he is constantly warring so even though he is large it dosent reprosent his military power. If this does happen then it will be easy prey for all.

im guessing its balanced bercouse players ca only see other players based around there level so that will resolve many issues and xp gained will be low for high level players attacking low etc.

So all in all i say the guild system should stay untouched. its pretty common in every empire to have one or two powerful houses and then lesser houses surrounding them. So why try to fight the enivitable balance of power

Yes, but we don't want complete domination. I think it would be best that as player get higher experience, the number of people they can be guilded with declines. Something like that.

otomotopia
04-01-2010, 03:57 PM
Yes, but we don't want complete domination. I think it would be best that as player get higher experience, the number of people they can be guilded with declines. Something like that.

I disagree with that. I think there should be limitations to prevent greifing and ganging up, but don't make people unable to play together in the same guild based on their level, high or low.

Negthareas
04-01-2010, 04:14 PM
Yes, I was just providing a suggestion - how's this - basically, the more powerful a player is, the less benefits he should get from being in a guild. That does not mean he cannot be in a guild, and get the benefit of having allies, but that he has to invest a lot [resources, guards] into the guild [or guild city] but he will only get a minimal amount of stuff in return since he is so powerful to beging with.

metman
04-01-2010, 04:28 PM
If that was to happen the person would still have to get at least slightly more benefits than what he or she is losing otherwise they'd be better off just leaving the guild.

Negthareas
04-01-2010, 07:13 PM
Yes, but the benefits would be significantly [very so] less than for weaker players.