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Alex Walz
01-01-2010, 05:06 PM
FANTASY FRIDAY VII
Beasts of Gokkholm

Happy New Years from all of us at Reverie! This is the year it will all happen – no ifs, ands, or buts. Announcing our publisher, being able to release more in-game videos without worrying about the current clipping errors and other minor glitches, recognition and presence at premier industry events, launching the highly anticipated betas, <table width="360" align="left"><tr><td><a href="http://reverieworld.com/screenshots/ff7/goblinogre.jpg"><img src="http://reverieworld.com/screenshots/ff7/goblinogrethumb.jpg" align="center"></a></td></tr></table>sending out finished copies to distributors, and finally seeing Dawn of Fantasy on store shelves worldwide! We have a busy year ahead of us, so wish us luck!

Today we will be looking at another unit showcase as we look into the orc beasts, creatures that can’t practically be grouped into any other military category. From the mighty ogre to the creeping goblins to the wild wargs of Gokkholm, we’ll look into the attributes, abilities, and descriptions of each of these units.

As a recap from our last unit showcase, each of these units have special abilities that can be triggered at the cost of stamina points. In addition, Every unit in Dawn of Fantasy can also gain experience and level up through fighting. With each level increase, the unit's health increases, and the unit is rewarded with a skill point, which the player can use to increase either the unit's attack rating, defense rating, stamina, damage, or the rate at which he heals (all units self-heal over time). Please keep in mind that all stats and abilities are WIPs, and will undergo heavy balance testing before anything is finalized. But below is what we are looking at right now.

The Ogre

Description: Large beast unit. Very effective against heavily armored and cavalry units, but vulnerable to ranged attacks. <img src="http://reverieworld.com/screenshots/ff7/ogre.png" align="right">Trained as single units, not batallions, for 210 food and 75 gold each from your Ogre Pits. From these pits, players can research a number of upgrades for their ogres including Bludgeon (increasing crush damage), Skullcap (increasing crush armor), and Targe (increasing Pierce Armor). These upgrades bring both statistical and aesthetic changes to your ogres.

Initial Statistics:
Health: 1900
Stamina: 200
Damage: 300
Accuracy: 40
Defense: 15
Armor: 20
View/LOS: 280
Speed: 58
Charge: 115

Unique Abilities:
Trample – Damages every adjacent unit.
Devour – Eats an allied unit, and absorbs its hitpoints.
Sacrifice – Self-destructs, allowing its corpse to be looted by allied units.

The Goblin Prowler

Description: Ranged unit best in large numbers. Good against infantry, poor against heavy armored and cavalry units. <img src="http://reverieworld.com/screenshots/ff7/prowler.png" align="right">Prowlers are continuously spawned from your Tents. The more tents you have, the more goblins - and you can individually set each tent to spawn either prowlers or raiders.

Initial Statistics:
Health: 110
Stamina: 200
Damage: 50
Accuracy: 45
Defense: 20
Armor: -
View/LOS: 320
Range: 320
Speed: 38
Charge: 89

Unique Abilities:
Evasion – Makes the unit immune to projectile attacks while moving.

The Goblin Raider

Description: Melee unit best in large numbers. Good against ranged units, poor against armored units. <img src="http://reverieworld.com/screenshots/ff7/raider.png" align="right">Like prowlers, Raiders are continuously spawned from your Tents.

Initial Statistics:
Health: 120
Stamina: 150
Damage: 70
Accuracy: 24
Defense: 18
Armor: 20
View/LOS: 320
Speed: 36
Charge: 86

Unique Abilities:
Evasion – Makes the unit immune to projectile attacks while moving.

The Warg

Description: The orc mount and unit of livestock. Wargs can fight in packs with no riders or with mounted Impalers or Slayers, or can be raised as farm animals for Marauders to hunt. When first bred, these animals offer little resources or military strength. <img src="http://reverieworld.com/screenshots/ff7/warg.png" align="right">Overtime, they will grown until they are fully mature and as they grow, they will become plumper, stronger, and faster. At full growth, Wargs are fierce enemies wielding a lot of damage and speed and a large LOS, although they lack armor. Like goblins, warg battalions are continuously spawned from your Warg Pen buildings, however their spawn rate is significantly slower and their battalion size is smaller.

Initial (Level One) Statistics for full grown Wargs:
Health: 300
Resources: 300 Food
Stamina: 200
Damage: 70
Attack: 40
Defense: 30
Armor: -
View/LOS: 420
Speed: 60
Charge: 120

Unique Abilities:
Howl (when not mounted) – Intimidates nearby enemy units, decreasing their defense and attack ratings.
Charge (when mounted) – Charges toward the enemy with increased speed and damage.


And on popular request, below are some shots of these guys in action:

<img src="http://reverieworld.com/screenshots/ff7/orc1.jpg" width="1000">
I began my journey within my homecity, training troops to scout out the region. Goblins quickly filled up the screen, pouring out of my tents.

<img src="http://reverieworld.com/screenshots/ff7/orc2.jpg" width="1000">
Early into my journey, I ran into a small encampment of rebel orcs. No worries though, they quickly fell to the clubs of my fully-upgraded ogres.

<img src="http://reverieworld.com/screenshots/ff7/orc3.jpg" width="1000">
Late into the night, I reached the Brakental desert. In the distance, I saw an elven army advancing for Pultak. I moved my troops into position to stop the advance.

<img src="http://reverieworld.com/screenshots/ff7/orc4.jpg" width="1000">
The battle waged on until dawn. My wargs put an end to some archers a short distance away and charged in to help my ogres against the mounted Grand Masters. Meanwhile, a couple of Bladestorms left the battle to sneak up on my archers from behind. One of my ogres noticed the attackers, and charged onto the scene with surprising speed, and made easy work out of bashing one of their heads in with his great club. The other Bladestorms met their end with a volley of arrows once my prowlers noticed the attackers.

<img src="http://reverieworld.com/screenshots/ff7/orc5.jpg" width="1000">
The battle came to an end, and the remaining elven rangers and treants fled into the horizon chased by a clan of wargs howling in the distance, as my goblins cheered. The resolution came at a large cost, but it was a victory nonetheless. Rest assured, there will be blood settings.

<img src="http://reverieworld.com/screenshots/ff7/orc6.jpg" width="1000">
I continued on, crossing the desert, until I reached a narrow pass in the cliffs leading to a human settlement. The enemy archers had spotted my troops and ordered their units into position.

<img src="http://reverieworld.com/screenshots/ff7/orc7.jpg" width="1000">
But, alas, I met my match in the shadow of a hundred fiery arrows...

GPS51
01-01-2010, 05:12 PM
Very cool. Any idea on how long it takes a warg to fully fatten? Can't wait to use the Ogres :)

Alex Walz
01-01-2010, 05:20 PM
No idea. I usually speed things up a bit using the dev cheats. ;)

Maybe an hour an a half. I'm sure one of our scripters can look into the script and give you a more exact time. It takes a while but you're have several maturing battalions at once.

GPS51
01-01-2010, 05:34 PM
An hour and a half?? Are you serious? That's an eternity in playing time! BTW I can't wait to see the fruition of all the effort that's gone into DOF. Congrats on the end in sight.

Alex Walz
01-01-2010, 05:37 PM
I could be way off.

But it's not an hour and a half of playing time. Keep in mind that the MMORTS world is persistent and things happen slower. Breed some newborn wargs, sign off, sign in the next morning, and your wargs may be fully grown. You can also purchase wargs at the market and not have to wait for them to mature.

GPS51
01-01-2010, 05:39 PM
Hmm an interesting concept. I've never played an rts MMORG...this could be savagely interesting. *Continues work on Heaven games trivia challenge for a beta key* Then I won't have to worry about such things.

The Witch King of Angmar
01-01-2010, 07:14 PM
Looks great. One question though, when you say "spawn" from the buildings, do you have to click on the building to order them or do they automatically appear in the case of the goblins?

Thanks

Alex Walz
01-01-2010, 07:21 PM
They automatically spawn. You can go in and set garrison points, and research upgrades for faster spawn rates, but you don't have to do anything to start the spawning. Although I believe you do have to manually set it to spawn one of the goblin types (prowlers, I believe), to switch it from the default raider spawn.

These units, along with your laborers and/or marauders, will be in constant production until you reach your population cap.

Andy Joslin
01-01-2010, 08:05 PM
Also, you may manually toggle the spawn off if you wish. And production slows greatly as more goblins are in play. For example, the goblin tent would take 60 seconds to spawn a goblin prowler battalion when you have no goblin battalions in play, but much longer when you have 10 goblin battalions.

Darathor
01-01-2010, 08:34 PM
The battles look dynamic and the MMORTS mode seems to be quite fleshed out. I like how the races really look unique, even in there livestock.:) (my food can beat up your food) I also like how you have to choose whether to and when to take your wargs from the battlefield, or from just wondering around your city, and into the slaughterhouse.

When you were fighting the elves, was the enemy controlled by AI or another dev?

SvN
01-02-2010, 04:33 AM
doesn't the rain stop the fires from spreading?

Great info, orcs will definitely be the faction I will use.:)

raving
01-02-2010, 05:07 AM
looks great, but still doubting between elves or men. :D

Josh Warner
01-02-2010, 09:42 AM
doesn't the rain stop the fires from spreading?

Great info, orcs will definitely be the faction I will use.:)

It helps against fires, but it doesn't just immediately put them out, no.

Alex Walz
01-02-2010, 10:02 AM
When you were fighting the elves, was the enemy controlled by AI or another dev?
AI. For the purpose of this showcase, I just set up the two big battle scenes in the editor (which is why my MMORTS ogres lost their upgrades) by going into some of our regional environments and just placing down battalions and then I just let them go at it when I playtested. I didn't manipulate the balance or the events like the dynamic fire, so you can still expect this sort of battle although the average skirmish battle is larger, and more spread out than these. The main reason I set them up in the editor was because I just wanted an open battle and to use only the orc units shown in this showcase - in-game most big battles will be concentrated at a stronghold and you'll have to micromanage just about all your military units types together to be successful in battle.

GPS51
01-02-2010, 03:03 PM
Any chance of posting the fattening rates for the critters of men?

Jack
01-02-2010, 04:09 PM
i see many pictures and they are cool
but i was looking to some citys, and if you build
do you place the buildings yourself
or do you have to say that you want these buildings and than the computer choose the spots?
thanks

Puppeteer
01-02-2010, 05:06 PM
For Orcs you have free reign to build where you please. For Men, you have chosen slots which you can build specific buildings on (I'm guessing a couple of choices for each, depending on size of plot and location within city). For Elves it's similar to Men, but the plots are in/on/are trees. Crazy, huh?

Alex Walz
01-02-2010, 05:15 PM
Puppeteer's spot on.

Here are the building plots for humans:
http://www.reverieworld.com/screenshots/Weekly_21/02.jpg

And the elven building plots are those giant trees.

Any chance of posting the fattening rates for the critters of men?
I'll see if I can get a scripter to dig up that information.

welshie
01-02-2010, 05:41 PM
Loving the new Pictures!! i expecialy loved the blown up ogre bodies ( if that is correct ) all spread on the floor. Would have prefered to see from a further distanceto see the pure carnage of the fight but i suspose you were showing us the units pew pewing ingame. Shame about how one volly of fire arrows decimated the army tho, but then again i do want to play human so i should be more 'AMG human archers pew pew man!'. Btw can you tell us what excat numbers and units were in the gobling/ogre army and the elven army, just want to check if it was even and what best to use against the other types :D. Also with the orcs can you order a tent to go to a certian pop cap. not all the way for excat 90& of your cap so then you can fill in the other 10% with other not-constant-spawn troops, otherwise i think somepeople might be a little bit agitated when they go off to war want so many goblins and stuff when they get back after big casulties ready and enough of a cap still to get specilists in and not just hudge hordes of goblins to scafrice? :)

Darathor
01-02-2010, 05:45 PM
You can tell the tents to stop spawning the goblins and the warg dens to stop making wargs. So you can stop them from taking up more population, then start to fill out your armies with better troops.

welshie
01-02-2010, 06:00 PM
You can tell the tents to stop spawning the goblins and the warg dens to stop making wargs. So you can stop them from taking up more population, then start to fill out your armies with better troops.

Yeh but in the middle of a siege your going to stop go bak to your stronghold then press stop then get streight back into the siege thats what i mean, far easier if you can set it to a certian precent so you can go pewpewing and dont have to worry about getting back in a certian time to micromanage or are they planning on it not to happen that fast?

zach12wqasxz
01-02-2010, 06:38 PM
very nice alex :) . now when u say blood settings, i assume i can make it more or less bloody, or is that the max setting? it does look like the blood takes away a little bit of the detail, and in the same shot, is it me or do the bodies look flat? would they ever pile up or from above they just look flat?

Alex Walz
01-02-2010, 08:33 PM
You can't set it to a percentage, I'm afraid. And that's the max blood setting... I think it's bloody enough. ;) Units don't pile up, it's just one layer.

Btw can you tell us what excat numbers and units were in the gobling/ogre army and the elven army, just want to check if it was even and what best to use against the other types
I don't have any of that saved or recorded, but I'll set up a new scenario for you.

http://reverieworld.com/departments/marketing/alex/in-editor.jpg

I started by placing the following units on a blank regional map in the scenario editor:

Orcs
10 Battalions of Raiders (150 Units)
8 Battalions of Prowlers (120 Units)
8 Ogres
5 Battalions of Wargs (25 Units)

Total: 303 Units

Elves
6 Battalions of Sentries (42 Units)
6 Battalions of Rangers (42 Units)
2 Battalions of Grand Masters (14 Units)
3 Battalions of Bladestorms (21 Units)
1 Battalion of Mounted Grand Masters (5 Units)
2 Battalions of Unicorns (10 Units)

Total: 134 Units

In the above screenshot, the orcs are represented by the blue battalion markers, and red is used for the elves. Both sides had a similar layout with a semicircle of archers in the back, various infantry units up front, and the heaviest concentration of mounts off to the sides.

All units started off as level ones with no upgrades.

http://reverieworld.com/departments/marketing/alex/in-game.jpg

As soon as the battle started, all the melee units attacked eachother, concentrating in the center of the battle field. During this time, the archers fired a steady stream of arrows into the crowd. When the melee fighting was over, all that remained were two ogres and a couple wargs. These remaining units charged out at the elven rangers, but were quickly shot down in a volley of arrows from every side. I moved my goblin archers in a little as they have horrible range (the only interaction I had in the battle), and the battle came down to my prowlers and the opposing rangers. My melee units had taken out a good chunk of their archers, and I was down a couple battalions but still greatly outnumbered them. However, as I broke through the heavy armor of each ranger, my remaining goblins fell like dominoes.

In the end, however, I won the battle with 18 level four and 30 level three goblin prowlers - many of whom only had a sliver of health.

Now if you're looking at the number of casualties alone, don't lose faith in the orcs. Keep in mind that the elves and orcs are on opposite ends of the spectrum. The elven units are typically the strongest units in the game, especially their archers, while orc archers suck. However, they are also very expensive. The orc units are the weakest on average, but they have the largest populations and many of their warriors and work force don't cost players a dime after they build the necessary buildings.

Also, my casualties would have been significantly lower if I took a direct role in this battle instead of leaving it up to the AI. I would have taken some of my wargs, and charged through the ranks of elven rangers and I would have spent all the skill points I accumulated, making the rest of the game a breeze. The elves would have a couple advantages played by humans too, but they don't have as many units to spare from the main battle to target the archers.

The Witch King of Angmar
01-02-2010, 08:47 PM
Also, you may manually toggle the spawn off if you wish. And production slows greatly as more goblins are in play. For example, the goblin tent would take 60 seconds to spawn a goblin prowler battalion when you have no goblin battalions in play, but much longer when you have 10 goblin battalions.

What, though, if you want your army to consist, say, strictly of cavalry. How would you do that instead of having a little of everything for each building you have?

Thanks

Supreme
01-03-2010, 02:10 AM
Not picking orcs ;)

massenic
01-03-2010, 03:05 AM
This really looks great! Keep up the good work guys

But are those units in the editor screen facing away from each other?

@witch king of angmar: just turning it off except for you cavalry. It would probably slow down your production a lot because you will already have those cavalery units in play a lot (sorry if I misunderstood your question >.>)

Puppeteer
01-03-2010, 05:14 AM
During this time, the archers fired a steady stream of arrows into the crowd.
Speaking of which, I forget; do archers cause friendly fire?

welshie
01-03-2010, 06:33 AM
Thanks alex, tis a shame u cnt set it to a percentage :( But yeh as you said about the units being better for the elvern side i bet in the recources side of things the goblins have spent hardly anything compared to the elves. But u should get another dev and have a big battle then post your awsomeness and his failure on the site would be quite fun to see :)

Alex Walz
01-03-2010, 08:55 AM
But are those units in the editor screen facing away from each other?
Yeah, I just placed them how they were set up by default and let them turn to face eachother in the first in-game second.

Speaking of which, I forget; do archers cause friendly fire?
Nope.

But u should get another dev and have a big battle then post your awsomeness and his failure on the site would be quite fun to see
Judging from past experiences, I think it may be the other way around. ;) However, like I stated in the Dev Blog, multiplayer functionality is our top priority as far as programming and at the moment, we are not prepared for a full PvP battle. But as soon as we can, we'll get a video up. :)

blackfang
01-03-2010, 09:08 AM
i would love to see that:)

welshie
01-03-2010, 09:38 AM
Awww dont be soo down beat alex.. just simply dont let him use some mods so you cant lose ;) but would be cool for a video when u can!

Puppeteer
01-03-2010, 10:37 AM
Speaking of which, I forget; do archers cause friendly fire?
Nope.

Nawww, that's a shame.

Alex Walz
01-03-2010, 10:49 AM
Hehe, I'm not downbeat. I've just always been more of a designer than a competitive player. I play with friends but don't really care about winning or losing and keeping up on all the counter strategies or whatnot. I've been playing AoM (mostly custom scenarios) off and on for five years and still rarely win a skirmish. ;)

We'll get some of our best players for the recorded game so that you can see a real battle.

welshie
01-03-2010, 12:26 PM
Hehe, I'm not downbeat. I've just always been more of a designer than a competitive player. I play with friends but don't really care about winning or losing and keeping up on all the counter strategies or whatnot. I've been playing AoM (mostly custom scenarios) off and on for five years and still rarely win a skirmish. ;)

We'll get some of our best players for the recorded game so that you can see a real battle.

Ill hold you to that! haha, and you have to make a mix of them as well not just 1 of orcs vrs elves, gotta involve all the races :)

Jonathan Werk
01-03-2010, 01:00 PM
Speaking of which, I forget; do archers cause friendly fire?
If they start a fire, then that will cause unfriendly friendly fire.

GPS51
01-03-2010, 01:15 PM
Are fire arrows an automatic feature or is it user enabled?

The Witch King of Angmar
01-03-2010, 01:23 PM
What, though, if you want your army to consist, say, strictly of cavalry. How would you do that instead of having a little of everything for each building you have?

Thanks

Question is still valid if someone could please answer it for me.

Thanks

Josh Warner
01-03-2010, 03:45 PM
Question is still valid if someone could please answer it for me.

Thanks

Exactly what you'd think, it'd take longer to make if it uses that system like wargs do. You do have other units that train normally though as the orcs.

Kire
01-03-2010, 04:13 PM
Nice pictures =P, tho i cant comment much more since orcish things are not my area =). On picture i saw just red blood so i guess its just from elves or orcs also have red blood and not black or green ?=)

but don't really care about winning or losing and keeping up on all the counter strategies or whatnot. I've been playing AoM (mostly custom scenarios) off and on for five years and still rarely win a skirmish. ;)


Reminds me of me and warcraft 3 =P, since i remember i won only once in my lifetime and then got accused of cheating x.x .

The Witch King of Angmar
01-03-2010, 06:49 PM
Thanks for answering that. Honestly, after hearing that, it makes perfect sense because you could send some of the small weaker spawned units to scout or do other meager tasks for you without much cost on your resources. However, what if you are running very low on resources, what if those auto-spawned units take them away when you need to devote them to something else or are they really just that little of a cost to create?

Thanks

zach12wqasxz
01-03-2010, 08:23 PM
Speaking of which, I forget; do archers cause friendly fire?

.Nope.)


isnt that a bit unrealistic?

Darathor
01-03-2010, 08:29 PM
isnt that a bit unrealistic?

Perhaps, but wouldn't it also be annoying, at least to the average gamer? Realism doesn't necessarily make games better. It can make them annoying.

Josh Warner
01-04-2010, 01:24 AM
Thanks for answering that. Honestly, after hearing that, it makes perfect sense because you could send some of the small weaker spawned units to scout or do other meager tasks for you without much cost on your resources. However, what if you are running very low on resources, what if those auto-spawned units take them away when you need to devote them to something else or are they really just that little of a cost to create?

Thanks

The units that spawn over time are free other than population, Wargs/marauders and I believe goblins are free and train over time automatically again, for free. You can also choose to turn their spawning off if you wish to save your population for other units.

Jack
01-04-2010, 07:18 AM
there is also an other than the maurender
is this one free too?

Darathor
01-04-2010, 09:45 AM
I believe he said that marauders are free, and I also believe that they are orc archers.

GPS51
01-04-2010, 11:00 AM
Goblins come in 2 flavors: Prowlers= bowmen and Raiders= swordsmen. Warg/marauder may be the difference between mounted and unmounted wargs.

Josh Warner
01-04-2010, 11:04 AM
Marauders are a ranged archery unit as well as lumber gatherer and hunter (food).

Wargs are a wolf-like creature that serves as a farm animal, a beast of war, and even a mount depending on what it is bred for.

As was said goblins come in two varieties a ranged and melee type.

GPS51
01-04-2010, 12:55 PM
Wait so how many gatherer units do the orcs have?? I'm so confused.

zach12wqasxz
01-04-2010, 03:10 PM
Perhaps, but wouldn't it also be annoying, at least to the average gamer? Realism doesn't necessarily make games better. It can make them annoying.

i find that having no friendly fire when one of your soldiers get hits with 500 arrows extremely stupid, that in my opinion is just cheezy. like if i order my arches to fire into a crowd mixed of my men and enemies, i would expect to take friendly fire, and for the average gamer, thats just common sense really. it doesnt matter what team im on, either way im getting hit with arrows, doesnt matter if hes on my side or not, it still has the same effect. like take the totar war series for instance, they all have freindly fire when you use archers, and ive never heard an average gamer complain about that

Wait so how many gatherer units do the orcs have?? I'm so confused.

pretty sure that theres 2 types of gatherer units
1. prowlers, that gather stuff but can also be used as melee troops
2. raiders, they gather stuff as well, but can be used as ranged/archer troops

Alex Walz
01-04-2010, 03:49 PM
No no, the goblins are warriors, not laborers. They can't gather, construct, hunt, mine, etc.

The orc laborers are the Marauder and the Laborer. Check the economies showcase for more information.

Supreme
01-04-2010, 04:20 PM
take the totar war series for instance, they all have freindly fire when you use archers, and ive never heard an average gamer complain about that

I have to agree with zach. It gets a lot more tactical if your own troops might die.

Without friendly fire its this: 1. put some strong (large hp) infantry troops up archers directly behind. 2. make the infantry clash 3. let the archers kill of everyone in the fight (except your own troops since they cant die) 4. PROFIT.

Thats just..meh..

Darathor
01-04-2010, 04:26 PM
500 is too extreme of a number to use. Total War series is made to be as realistic as possible, so it would include friendly fire. One could also abuse friendly fire, by shooting at his teammates units, or, if they lack an "attack this unit(no matter its diplomatic relations to me) button" and a "bombard" or "shoot at this area" button, then you would still be able to shoot at an enemy that is close enough to your ally to harm him.

I have to agree with zach. It gets a lot more tactical if your own troops might die.

Without friendly fire its this: 1. put some strong (large hp) infantry troops up archers directly behind. 2. make the infantry clash 3. let the archers kill of everyone in the fight (except your own troops since they cant die) 4. PROFIT.

Thats just..meh..

Doing that would just be a recipe for disaster unless your opponent was as stupid as you were in doing that formation. Flanking would be oh so easy as setting a few men to occupy the heavy infantry and letting your cavalry destroy the archers. A pincer move would obliterate that formation. It does get more complex and tactical with friendly fire, but is also more annoying and cumbersome. Not being able to utilize your archers in games is frustrating, in the campaign in the total war games, you can't use your archers except at the beginning of most battles because the AI sends all his men to fight your infantry. This makes it hard to shoot at them unless they have really deep ranks. Their cavalry will be engaged, leaving the only thing to shoot at is the other archers, which would have been wiped out by my cavalry most likely, or at least run off by them.

Just remembered, it's the "attack-ground" button that most games use now.

Realism =/= fun, but nor does realism = annoying or unfun. We can't tell truthfully until we see the game or play via beta.

GPS51
01-04-2010, 05:46 PM
I was never so glad to read an economy report. Thanks. I think I'm with it now :) .

Sauron_9Gods9_Ldr
01-04-2010, 07:05 PM
I would like to know if there will be any Giant units such like a titan in aom but with no gay loss thing or like elephants or some kind of big unit if so can you give us any hint if there would be a giant ogre or something like a upgraded forum like a troll?

Andy Joslin
01-04-2010, 08:27 PM
The biggest creature is the dragon, and dragons are not nearly as powerful as what you are thinking of (eg Titans in Age of Mythology).

Josh Warner
01-04-2010, 09:48 PM
I have to agree with zach. It gets a lot more tactical if your own troops might die.

Without friendly fire its this: 1. put some strong (large hp) infantry troops up archers directly behind. 2. make the infantry clash 3. let the archers kill of everyone in the fight (except your own troops since they cant die) 4. PROFIT.

Thats just..meh..

That's really just not true at all.

Total war for example what happens unless you're fighting the AI is you don't bring more than 0-2 battalions of archers because archers are never cost effective in that game unless you're defending from a very advantageous position be it a castle or a bridge. Those are the only two times archers carry their weight in total war.

It might not 'look' right, and it will feel unrealistic, but it's necessary if you want ranged units to play any part in the game outside of sieges.


@Zach

How often do you actually see players using archers in Total War online?



I love total war and play it often, but ranged units were the biggest problem I had with it. They were almost useless against players in most circumstances.

GPS51
01-04-2010, 11:24 PM
But for defending a siege... give me hoplites and archers...good times

welshie
01-05-2010, 07:38 AM
Well on the subject of Friendly fire, i suspose it comes down to personal oppinions, personaly i think friendly fire will be pointless as in a seige your not going to up your infantry and head for the enimies outside ur fortress, and your not going to use hudge numbers of archers for a seige anywho so pointless for seiges. In open field as has been said pincer/flaking manoviours = easy victory against archer dominated armys and the provide sutible cover/defencive units to help the archers would mean you would have 1 archer left. So in reality if your going to use many archers in open field then you need to know what your doing and not go 'AMG look at my arrows go they be pewpewing' otherwise it will be 'Whats them caverly doing charging at me.... well who woulda thought that would cost me my archers eh?' so friendly fire wouldnt really be a problem now would it when your probs not going to be using hudge ammounts of archers.

blackfang
01-05-2010, 08:55 AM
friendly fire would be good and all that, but then the archers should also be more powerful... Like adding extra dmg if they get behind a unit, or perhaps add a chance for one hit Kill Offs:) for regular units:p

Supreme
01-05-2010, 09:10 AM
Doing that would just be a recipe for disaster unless your opponent was as stupid as you were in doing that formation. Flanking would be oh so easy as setting a few men to occupy the heavy infantry and letting your cavalry destroy the archers. A pincer move would obliterate that formation. It does get more complex and tactical with friendly fire, but is also more annoying and cumbersome. Not being able to utilize your archers in games is frustrating, in the campaign in the total war games, you can't use your archers except at the beginning of most battles because the AI sends all his men to fight your infantry. This makes it hard to shoot at them unless they have really deep ranks. Their cavalry will be engaged, leaving the only thing to shoot at is the other archers, which would have been wiped out by my cavalry most likely, or at least run off by them.

Put some anticavalery (spearmen) exactly behind the archers (they can respond to the cavalery faster than the cavalry can move from right to left flank. Put some light infantery in between the archers so they can respond to changes or breaks in the lines and wooptiedoo you won!

(Besides you can just run em off with your own cavalry)

But sure, lets not continue this road as weve driven off:rolleyes:

(I won like 1:5 and later 1:7 with some hoplites some light cavalry and 2/3 batts of archers like that, was a good game though:P) (yes vs NPC)

zach12wqasxz
01-05-2010, 09:33 AM
Put some anticavalery (spearmen) exactly behind the archers (they can respond to the cavalery faster than the cavalry can move from right to left flank. Put some light infantery in between the archers so they can respond to changes or breaks in the lines and wooptiedoo you won!

(Besides you can just run em off with your own cavalry)

But sure, lets not continue this road as weve driven off:rolleyes:

(I won like 1:5 and later 1:7 with some hoplites some light cavalry and 2/3 batts of archers like that, was a good game though:P) (yes vs NPC)

exactly, archers can be used to great effect to bait in other, stronger units, makeing archers effective, as bait, and they can really change the tide of battle in the begging
and what would solve this whole problem would be Horse archers, my favorite unit in rome total war (next to spartans)

blackfang
01-05-2010, 09:38 AM
my favorite units are and will always be the pikemen, they always makes sure the enemy dies a horrible death.

Supreme
01-05-2010, 09:42 AM
In most games they get slaughtered by the swordsmen.

wills370
01-05-2010, 10:48 AM
Hmm i like archers alot in games. Followed by calvary to beat back anyone foolish enogh to try and get to them :D (shoot and flank:P) besides i like pikemen also if they can get into phalanx they can beat any swordsmen head on ;)

Supreme
01-05-2010, 11:33 AM
Thats not pikemen ^^ (well not usually)

zach12wqasxz
01-05-2010, 12:03 PM
Thats not pikemen ^^ (well not usually)

ya lol, some games have diffeent names for spearmen, and the halberd weilding troops i beleive you guys are talking about, and what if pikemen can go into a phalanx formation? that would be cool

blackfang
01-05-2010, 12:04 PM
The reason i like pikemen is that i can turn the tide by my enemies sieging a town with two pikeman squads in:D my superior tactics is used to masterly put them in a v formation with the opening against the door and that causes insta routs and horrible slaughters. That is my reason for pikies:D

sneaky_squirrel
01-05-2010, 12:51 PM
The biggest creature is the dragon, and dragons are not nearly as powerful as what you are thinking of (eg Titans in Age of Mythology).

I see no reason to as why such unit cannot be modded by the community for use in custom scenarios :D.

The Rise of the Titans ;p, or gods maybe.

Blatant7
01-05-2010, 02:48 PM
The reason i like pikemen is that i can turn the tide by my enemies sieging a town with two pikeman squads in my superior tactics is used to masterly put them in a v formation with the opening against the door and that causes insta routs and horrible slaughters. That is my reason for pikies

Ever heard of archers?

Darathor
01-05-2010, 03:18 PM
The thing is though, it would never degenerate into your first scenario, Supreme. Tactics would still evolve in rather the same fashion for the most part. You changed the composition of your force after I proposed a counter-strategy. RTS games are about evolving your tactics to fit your playstyle and units best.

blackfang
01-05-2010, 03:34 PM
and i totally rule in defense (if you look at my offense skills in comparison that is:rolleyes: )

welshie
01-05-2010, 03:59 PM
Tbh you cant really start making up tactics and what you are good at and what you are bad at because the game might be soo different to what your used to so you could be a genius at offence at other games but defence suits you better at this. We shall never know untill beta (if we/you get in) :)

Darathor
01-05-2010, 08:41 PM
Tbh you cant really start making up tactics and what you are good at and what you are bad at because the game might be soo different to what your used to so you could be a genius at offence at other games but defence suits you better at this. We shall never know untill beta (if we/you get in) :)

I wasn't making up any "real" tactics, just a move that would kill the formation that he made up. He was forced to change tactics by adding spearmen too. I wouldn't know what I was the best at until I play the game.(or, for that matter, which I like the best)

blackfang
01-05-2010, 11:59 PM
well i know it is all defense for me, i mean in games like rtw i can almost win with a peasant army defending against a legionary:eek: but out on the field i can barely fight the legionaries fair on so i guess my tactics are about using back-alleys and tight places:)

welshie
01-06-2010, 04:19 AM
back alleys and tight places eh? ahaha!

blackfang
01-06-2010, 07:31 AM
I mean professional, as we are on a forum that is mature i guess you should understand what i mean by that, not sexually.

welshie
01-06-2010, 08:25 AM
yeh but sa'll ways good to have a laugh :P

zach12wqasxz
01-06-2010, 08:37 AM
I mean professional, as we are on a forum that is mature i guess you should understand what i mean by that, not sexually.

i took it that way to at first lol, but i see what you mean and that it was not meant to be sexual
and ya, legionarres are the strongest unit in the game, but you can take them down with peasents if you can hold them at a gate entrance or flank them from multiple sides, but youll still take staggereing casulties

blackfang
01-06-2010, 10:05 AM
well i mean like i put them in the final area and then they never flee, i may take casualities but can then use the back-alleys (not sexually) and take them from behind (not sexually either... or you may not know what happens at a battlefield behind your back so... i guess it may be possible but anyway)

wills370
01-07-2010, 11:49 AM
Will there be a option to possibly send a scout to an enemy town to access there garrison etc. As it would help enormasly if you know atleast part of the enemy's makeup as what one army can destroy easily another could be slaughtered.

blackfang
01-07-2010, 12:05 PM
would be fun, but then how would you defend against those spies? Placing spies in your own town? Or just the guards will do it?

Supreme
01-07-2010, 02:06 PM
Will there be a option to possibly send a scout to an enemy town to access there garrison etc. As it would help enormasly if you know atleast part of the enemy's makeup as what one army can destroy easily another could be slaughtered.

Seeing as theres very little time to change your own army due to the MMORTS aspect, who cares ;)

blackfang
01-07-2010, 02:29 PM
Damn i wish i already had this game! IT SEEMS SO AWESOME!!!

Generation
01-07-2010, 05:43 PM
Very nice screenshots I say too bad the elves lost >:0

Negthareas
01-08-2010, 02:54 PM
Great Screenshots! This is going to be a great year! I will say that archers, except when in large numbers or fortified positions, have almost always taken on a supportive role in battles, not acting as a main offensive unit, or clincher. By the way, will there be any terrain effects for the game? Like mud slowing down units, etc?

Darathor
01-08-2010, 05:35 PM
Great Screenshots! This is going to be a great year! I will say that archers, except when in large numbers or fortified positions, have almost always taken on a supportive role in battles, not acting as a main offensive unit, or clincher. By the way, will there be any terrain effects for the game? Like mud slowing down units, etc?

I believe that some of the water in rivers will turn to ice, allowing you to cross, in winter. I also believe that rain reduces the accuracy of archers.

wills370
01-09-2010, 07:21 AM
Seeing as theres very little time to change your own army due to the MMORTS aspect, who cares ;)

you have mulitiple armies so it depends which one you send possibly. Like you will have a coupple of attack army's specalised to orc or human or elf one home defence army and another general army etc.

Justin
01-10-2010, 12:21 PM
Looks like pretty standard units with the exception of wargs (haven't seen them since lord of the rings), hopefully there will be other units in this game not overly used by other games

Darathor
01-10-2010, 12:35 PM
The wargs look like giant clawed pit bulls with spikes on their backs. They look a bit different than the ones in lotr. The goblins only bear resemblance to the ones in the forgotten realms.

blackfang
01-10-2010, 01:29 PM
maybe they did not want to create lord of the rings with dragons?

massenic
01-10-2010, 02:15 PM
Looks like pretty standard units with the exception of wargs (haven't seen them since lord of the rings), hopefully there will be other units in this game not overly used by other games

Don't worry. If there are not enough units for your liking, there will still be the units created by modders that (if they are approved by the dev's) might be added to the game in a patch, so I think that more and more units will be available over time.

sneaky_squirrel
01-10-2010, 06:54 PM
I doubt community mod units will be added, no game ahs ever done that, and I don't believe Reverie is the exception, I am guessing mod units will only be good in custom community made scenarios or maps.

I doubt mod units will be added to skirmish.

Alex Walz
01-10-2010, 08:39 PM
Yeah, don't expect modded units officially added to the civilizations due to the massive amount of balance work each unit would take from our QA testers.

massenic
01-11-2010, 01:58 AM
uhu... I was also thinking about that after I replied.

But I did read something about modded things that could be reviewed and added to the game in a patch if they were good enough. That was probably just about maps.

wills370
01-13-2010, 08:24 AM
uhu... I was also thinking about that after I replied.

But I did read something about modded things that could be reviewed and added to the game in a patch if they were good enough. That was probably just about maps.

Yes i think if i remember the thread you are talking about it was map based. And did not extend to units/buildings etc.

Josh Warner
01-13-2010, 07:37 PM
Yeah, don't expect modded units officially added to the civilizations due to the massive amount of balance work each unit would take from our QA testers.

Yeah, that isn't even remotely feasible. It might be possible to add the models and such so that everyone has access to them, but adding them to our gameplay just isn't going to happen.

Generation
01-14-2010, 06:36 PM
Awww that sucks :(

sneaky_squirrel
01-15-2010, 11:22 AM
Awww that sucks :(

You can still use them in custom scenarios though...just as good ;p.

The Witch King of Angmar
01-15-2010, 01:21 PM
I don't know why they would put modded units into the game. That would take so much extra time and effort. I completely agree with what has been said.

blackfang
01-15-2010, 02:49 PM
If they could add modded people to online a player could be impossible to defeat by modding some GODLIKE soldiers to fight for him and then kill everyone. It would be terrible to get a whole army slaughtered by a swordsman platoon.

GPS51
01-15-2010, 02:58 PM
lol or how about moddded weather storms? ZAP and your army is kaput by lightnight :eek: what does all this have to do with orc beasts?

blackfang
01-15-2010, 04:00 PM
well we are a forum who kinda gets off topic at every corner:D

Henry Martin
01-15-2010, 04:27 PM
speaking of off topic....how is everyones day?lol

blackfang
01-15-2010, 04:59 PM
Good and terrible:confused: it is terrible because this is the last day home alone before my parents come home, good day since i am still home alone:D

lol129
02-10-2010, 01:29 AM
lol thos wargs look like hary cows

Khan kreiger
05-29-2010, 11:05 AM
great battle just shows that the orcs only real trouble are the men. I cant wait to crush their skullz:) :)

kateros
06-14-2010, 06:03 AM
great battle just shows that the orcs only real trouble are the men. I cant wait to crush their skullz:) :)


All orcs will fall to the might of men:p.

blackfang
06-14-2010, 10:26 AM
eveyone will die!!! eventually.:)

kateros
06-14-2010, 01:30 PM
I will conquer the world before that;).

Khan kreiger
06-14-2010, 01:47 PM
I will conquer the world before that;).

No you men are weak minded, you are powerlust but well equiped. My brotherin orcs will desimate you men with our brute strength and massive numbers MUWAHAHAHAHA:D :D :cool:

kateros
06-14-2010, 01:50 PM
I will construct a mighty fortress, which your army wouldnít be able to conquer even in their dreams:p.

Khan kreiger
06-14-2010, 01:51 PM
Then my mighty catapults will just have fun bombarding your soo called mighty fortress:D

kateros
06-14-2010, 02:00 PM
Well I really havenít seen any good way to stop the catapults:confused:, other then mounted trebuchets, so id go with that for now:cool:.

Khan kreiger
06-14-2010, 02:06 PM
hmmm......i would use goblin archers with fire arrows(if they have fire arrows:confused: ) to burn down those trebuchets

kateros
06-14-2010, 02:11 PM
I feel like this can go on forever if the game is well balanced;). But if you got a beta key then you will win in nothing else then in technology:rolleyes:.

Khan kreiger
06-14-2010, 02:17 PM
haha it could....and no i dnt have a beta key...i WISH.... so for now i can only fantasize about my soon to come advenntures:(

kateros
06-14-2010, 02:23 PM
Me neither:(, this suddenly became a very sad thread.
But we will have to look at the bright side of life:cool:, even if it is from the shadows:(.

Khan kreiger
06-14-2010, 05:14 PM
yaaa dang CLOSED betas

kateros
06-14-2010, 05:24 PM
yaaa dang CLOSED betas

Closed beta? Has it started?
Well for the comfort I know now that every day that paces is one day closer to the open beta that I will join for sure.

Khan kreiger
06-14-2010, 05:32 PM
Closed beta? Has it started?
Well for the comfort I know now that every day that paces is one day closer to the open beta that I will join for sure.

well the closed beta starts in 7 days(21 June)

kateros
06-14-2010, 05:36 PM
well the closed beta starts in 7 days(21 June)

The day of my last exam, man I feel very down right now.

Khan kreiger
06-14-2010, 05:43 PM
yeaaa.....how many exams you got?

kateros
06-14-2010, 05:51 PM
I had 5 in total done with 3 of them. Math, Danish, English, German and Physics/Chemistry (donít know if itís spelled that way) so Iím almost done:D. I also has birthday soon, so I need something to do other then staying on this forum all day and playing Warcraft 3 TFT:rolleyes:.

Khan kreiger
06-14-2010, 05:53 PM
lol...have you heard of starcraft 2?...because thats what im going to play well when it comes out,while i wait for this game

kateros
06-14-2010, 05:57 PM
TFT(The Frozen Throne) is one hell of a good game, all the different maps you can play, it shows how big a modding(not real modding but I donít know what else to call it) can be, the game almost solely survives of the many different maps, you should really try playing it.

Khan kreiger
06-14-2010, 06:00 PM
TFT(The Frozen Throne) is one hell of a good game, all the different maps you can play, it shows how big a modding(not real modding but I donít know what else to call it) can be, the game almost solely survives of the many different maps, you should really try playing it.

I use to play the other one(cant seem to remember it) but i played all day and skipped school for playin it....i went my friends house to play wit 3 others all the time

kateros
06-14-2010, 06:02 PM
I use to play the other one(cant seem to remember it) but i played all day and skipped school for playin it....i went my friends house to play wit 3 others all the time

I had some friends over playing it this weekend:rolleyes:. But itís really all the money worth TFT that is:D.

Khan kreiger
06-14-2010, 06:06 PM
I had some friends over playing it this weekend:rolleyes:. But itís really all the money worth TFT that is:D.

haha nice:D

kateros
06-14-2010, 06:12 PM
Well it seems that this thread is slowly dieing out oh well what to do:rolleyes:.

Khan kreiger
06-14-2010, 06:16 PM
yesss it surely is.....what will be your second race choice?

kateros
06-14-2010, 06:22 PM
Well that would be orcs, I never really liked elves;). But I donít think I would make 2 towns/castles at least not in the start:confused:. I would focus on the main city of my profile the human one:D.

Khan kreiger
06-14-2010, 06:29 PM
yeaa my second choice would be humans just because i like medieval things and because they have nice lookin castle with double walls....the elves are jus woodlen folks to me but wit good archers thts it:p

Henry Martin
06-14-2010, 06:29 PM
I had 5 in total done with 3 of them. Math, Danish, English, German and Physics/Chemistry (donít know if itís spelled that way) so Iím almost done:D. I also has birthday soon, so I need something to do other then staying on this forum all day and playing Warcraft 3 TFT:rolleyes:.

Wow whats with all the languages? I only had to take 2 yrs of one other language (I took french for 1yr and japanese for 2yrs). I took chemistry, pretty fun class.

kateros
06-14-2010, 06:33 PM
Wow whats with all the languages? I only had to take 2 yrs of one other language (I took french for 1yr and japanese for 2yrs). I took chemistry, pretty fun class.


Denmark is like a half island (don't know if English calls it that) over Germany, so German is very important, English is important 2 because a lot of countries speak it, and its not that different from Danish. We do have more English then German though:D.

GPS51
06-14-2010, 06:37 PM
I'm loving that almost every thread is devolving into a beta discussion thread.

kateros
06-14-2010, 06:39 PM
I'm loving that almost every thread is devolving into a beta discussion thread.

And here I sad and thought we was talking about Danish school of this is embarrassing:o.

edit: Oh yeah i dont have any beta key so im only talking about the open one.

Khan kreiger
06-14-2010, 06:40 PM
Denmark is like a half island (don't know if English calls it that) over Germany, so German is very important, English is important 2 because a lot of countries speak it, and its not that different from Danish. We do have more English then German though:D.

i wish i could speak german....jus because they sound mad all the time or i could jus be bein ignorant(not tryin to be though srry if i am)

Henry Martin
06-14-2010, 06:41 PM
I'm loving that almost every thread is devolving into a beta discussion thread.

Imagine how its going to be when the beta actually starts:D.

Khan kreiger
06-14-2010, 06:43 PM
Imagine how its going to be when the beta actually starts:D.

oh man im goin to go sooo crazy...everyone will actually :)

Henry Martin
06-14-2010, 06:51 PM
oh man im goin to go sooo crazy...everyone will actually :)

Luckly I won't;) ,;). I'm most excited about the editor. I started messing with lua (even though I'm a bad coder) to hoepfully make some interesting maps or scenarios.

kateros
06-14-2010, 06:53 PM
i wish i could speak german....jus because they sound mad all the time or i could jus be bein ignorant(not tryin to be though srry if i am)

Well Iím not trying to be ignorant either, but many Germans only speaks German, they do learn English but other then the gamers(only MMO and such) they donít nurture it. Everything that comes to Germany gets Translated (not with subs but dub (German voice actors)) even in the Cinema. I have German Family and when we watched, an English movie they said that they had never done that. It is strange but thatís how it is, a lot of countries around Germany speaks German to they just not used to it.( If there are any Germans out there that feel offended by what I said plz tell me, it was not my intension. Its just my experience.)

Khan kreiger
06-14-2010, 06:57 PM
Well Iím not trying to be ignorant either, but many Germans only speaks German, they do learn English but other then the gamers(only MMO and such) they donít nurture it. Everything that comes to Germany gets Translated (not with subs but dub (German voice actors)) even in the Cinema. I have German Family and when we watched, an English movie they said that they had never done that. It is strange but thatís how it is, a lot of countries around Germany speaks German to they just not used to it.( If there are any Germans out there that feel offended by what I said plz tell me, it was not my intension. Its just my experience.)

wow wtf well clearly germans are extremly protective of outsider languages fusing with their own

kateros
06-14-2010, 06:59 PM
wow wtf well clearly germans are extremly protective of outsider languages fusing with their own

We did have some German TV channels and I promise you I have never seen any English on them.

Henry Martin
06-14-2010, 07:00 PM
Well Iím not trying to be ignorant either, but many Germans only speaks German, they do learn English but other then the gamers(only MMO and such) they donít nurture it. Everything that comes to Germany gets Translated (not with subs but dub (German voice actors)) even in the Cinema. I have German Family and when we watched, an English movie they said that they had never done that. It is strange but thatís how it is, a lot of countries around Germany speaks German to they just not used to it.( If there are any Germans out there that feel offended by what I said plz tell me, it was not my intension. Its just my experience.)

I would like to learn german (just because I have german family), but other then that german to me isn't an interesting language (sound annoying). Well the most annoying language that I heard is hmong (I get the urge to say no offense, but I'm going to:p).

German people are intesting, My grandmother doesn't like black people (and my dad is black) so, I don't visited her very much:).

Khan kreiger
06-14-2010, 07:03 PM
I would like to learn german (just because I have german family), but other then that german to me isn't an interesting language (sound annoying). Well the most annoying language that I heard is hmong (I get the urge to say no offense, but I'm going to:p).

German people are intesting, My grandmother doesn't like black people (and my dad is black) so, I don't visited her very much:).

oh lol are you blacktoo then

kateros
06-14-2010, 07:05 PM
I would like to learn german (just because I have german family), but other then that german to me isn't an interesting language (sound annoying). Well the most annoying language that I heard is hmong (I get the urge to say no offense, but I'm going to:p).

German people are intesting, My grandmother doesn't like black people (and my dad is black) so, I don't visited her very much:).

Sounds like some family ensues my condolence.
And hmong? Maybe some type fail but I donít know that one.

Henry Martin
06-14-2010, 07:05 PM
oh lol are you blacktoo then

Yeah funny:D. But I came out light skinned (with partially wavy hair) so most people don't notice:).

kateros
06-14-2010, 07:06 PM
oh lol are you blacktoo then

he dosnt have to be black and get of that subject it can result in ban( You make it sound like something bad even if it where not you intention)

Henry Martin
06-14-2010, 07:07 PM
Sounds like some family ensues my condolence.
And hmong? Maybe some type fail but I donít know that one.

Nope. Here (http://en.wikipedia.org/wiki/Hmong_people). Apparently the US has the second largest population of them. Their from south east asia (Thailand, vietnam, etc).

Khan kreiger
06-14-2010, 07:11 PM
he dosnt have to be black and get of that subject it can result in ban( You make it sound like something bad even if it where not you intention)

i kno i was jus wondering because he doesnt go to his grandma but ya lets end tht subject

kateros
06-14-2010, 07:11 PM
Nope. Here (http://en.wikipedia.org/wiki/Hmong_people). Apparently the US has the second largest population of them. Their from south east asia (Thailand, vietnam, etc).

Well I can only say what I always says( normally in Danish never tried it in English):You learn something new every day.
WellÖ.
Its sounds better in danish:rolleyes:.

kateros
06-14-2010, 07:12 PM
i kno i was jus wondering because he doesnt go to his grandma but ya lets end tht subject

Fine turn lets get on.

deamonkinge
04-20-2011, 04:46 AM
can fire arrows set fire to the environment and does that in turn damage enemy troops? does the fire spread? when the grass and trees are burnt does it respawn?

Puppeteer
04-20-2011, 01:00 PM
can fire arrows set fire to the environment and does that in turn damage enemy troops? does the fire spread? when the grass and trees are burnt does it respawn?

Oh, it sets things on fire all right. Lots of fire.
The fire spreads quickly, and will hurt both your enemy's troops and your troops. So be careful where you choose to aim it.

andreicde
08-28-2011, 05:16 PM
aww Alex you killed elves! For that once game starts I'l attack as many orc players as I can!
Btw i love that tactic with ogres,although personally i prefer to use hero only lol.makes it way more interesting when the oponent is like ''wtf imba hero@@@!!!''