PDA

View Full Version : Fantasy Friday IV - Elven Melee Units


Alex Walz
12-11-2009, 05:35 PM
http://reverieworld.com/screenshots/ff4/concept.gif

Happy Friday, everyone! This time around, I'm excited to share with you the first in a series of unit showcases. Today, we'll be looking into the three elven melee units - the Sentry, the Bladestorm, and the Grand Master.

Like all other elven units, the melee units will be able to use an assortment of special abilities, at the cost of fatigue points. In addition to abilities unique to certain units, all elven units will be able to use the following abilities:
Hide - making the unit invisible for up to thirty seconds - perfect for surprise attacks. While invisible, units have reduced movements and invisibility ceases as soon as the unit deals damage.
Oracle - makes the unit stationary, but drastically increases the unit's Line of Sight.
Magical Shield - magical resistance for a short amount of time.
Battle Dance - Initiative increased for a short amount of time.
Hasten - Speed increased for a short amount of time.

Every unit in Dawn of Fantasy can also gain experience and level up through fighting. With each level increase, the unit's health increases, and the unit is rewarded with a skill point, which the player can use to increase either the unit's attack rating, defense rating, stamina, damage, or the rate at which he heals (all units self-heal over time).

The Elven Sentry

Description: The Sentry is the basic elven melee unit. Wielding a halberd and a large shield, sentries are mediocre against other infantry and archers, and good against cavalry and large monster units.

<img src="http://reverieworld.com/screenshots/ff4/sentry.jpg" align="right">

Initial Statistics:
Health: 600
Stamina: 100
Damage: 140
Accuracy: 45
Defense: 30
Armor: 25
View/LOS: 420
Speed: 25
Charge: 45

Unique Abilities:
Tackle - The unit's next move will knock down its target, dealing extra damage.

The Elven Bladestorm

Description: The Bladestorm is a medium elven melee unit with two twin blades. The bladestorm is great against infantry, and good against archers and cavalry.

<img src="http://reverieworld.com/screenshots/ff4/bladestorm.jpg" align="right">

Initial Statistics:
Health: 450
Stamina: 100
Damage: 120
Accuracy: 40
Defense: 20
Armor:
View/LOS: 450
Speed: 30
Charge: 52

Unique Abilities:
Whirlwind - The unit's next move will be a berserk attack, damaging all adjacent units.

The Elven Grand Master

Description: The Grand Master is an elite elven melee unit with a great sword and heavy armor. Grand Masters are great against infantry and large monster units, and mediocre against archers and cavalry.

<img src="http://reverieworld.com/screenshots/ff4/grandmaster.jpg" align="right">

Initial Statistics:
Health: 425
Stamina: 100
Damage: 160
Accuracy: 35
Defense: 25
Armor: 60
View/LOS: 390
Speed: 34
Charge: 48

Unique Abilities:
Battle Frenzy - The unit will become invulnerable for a short amount of time.

Note: All stats and abilities are subject to change as QA Testing progresses.

Jean=A=Luc
12-11-2009, 06:04 PM
Sweet swordwind, that's what I'm talkin' about. :cool:

I wonder how will abilities like whirlwind and tackles work on the battalion level. With tackle for example, does the the whole battalion charge, shield bash (or whatever) and knock down an entire battalion of enemies or does it somehow work more individually?

Some stats look a little weird but I'm assuming those are still wip. edit: Just noticed the tiny "note". :p

Maybe some abilities like Oracle should be reserved for ranger-like or spellcaster units.

What does initiative do exactly?

Esculas the Mighty
12-11-2009, 06:23 PM
AHHHHH i love sentrys

tackle seems like it has so many strategic uses

Swift sword
12-11-2009, 06:24 PM
Looks awesome, will be interesting to see how stats between races compare. Like Jean, i think the stats re a little off-you make it sound as if Bladestorms should be better than Wardens, but they look about equal. Just my opinion though, I saw the note too ;) The units look good though, I love the cloaks.

Esculas the Mighty
12-11-2009, 06:35 PM
Looks awesome, will be interesting to see how stats between races compare. Like Jean, i think the stats re a little off-you make it sound as if Bladestorms should be better than Wardens, but they look about equal. Just my opinion though, I saw the note too ;) The units look good though, I love the cloaks.

what i understood was the sentry is more defensive and the bladestorm is more offensive

though i think a battalion of sentry's might take out a battalion of bladestorm

the grandmaster is the best of both worlds and would destroy either of them

look at that armor and attack oooh wee!

Darathor
12-11-2009, 06:54 PM
Looks cool guys! I'm glad that you are making units so diverse with the abilities.

Does whirlwind hit all adjacent units,(or is it battalions?) or just enemies?

GPS51
12-11-2009, 07:12 PM
WOW... I cannot wait to use them. I love melee units. X

Kire
12-11-2009, 07:15 PM
Wow love grand masters, their armor is just epic. Elves have just 3 melee units :confused: ? (<-joke) And i hope same will be made for humans as here and that you show paladin unit there =P (now i will go dream about it =)).
And just one question... why noeone uses spears (nor elves or humans as i seen), just those helberd like?

Darathor
12-11-2009, 07:24 PM
And just one question... why noeone uses spears (nor elves or humans as i seen), just those helberd like?

Halberds are basically spears, but with more versatility due to it having an axe head on it as well.

zach12wqasxz
12-11-2009, 07:51 PM
Beautiful pictures, also im really glad you gave us the unit stats so i can see which units are better for what ect. i cant wait to see the human units now :D

if i had a choice of what units i would use would be Spearmen, Paladins, and heavy infantry, so i hope some of those units are included in the game

Jean=A=Luc
12-11-2009, 08:22 PM
Elven facial expressions all look so ****ed off. :p Grandmasters are the only ones who seem to have this zen thing going on.

Darathor
12-11-2009, 08:31 PM
Elven facial expressions all look so ****ed off. :p Grandmasters are the only ones who seem to have this zen thing going on.

The others just look angry, which I like just as much. There are too many people who just look at elves and laugh at their girliness and pansiness. I want them to look cooler, more warlike, and I guess angry. It's fine by me. Only the 1337 elves should have the zen look. They look better like that.

The Witch King of Angmar
12-11-2009, 08:36 PM
Now as far as the skill points, how will one be able to manage all these units and how many points they will have? It just seems like a lot to me.

Thanks

Alex Walz
12-11-2009, 09:49 PM
Forgot to mention this, but this is just part one of a two-part showcase. This is the descriptive bit, and we'll release the visual bit this weekend, which I'm sure you'll all enjoy. :)

I wonder how will abilities like whirlwind and tackles work on the battalion level. With tackle for example, does the the whole battalion charge, shield bash (or whatever) and knock down an entire battalion of enemies or does it somehow work more individually?

All infantry units and abilities revolve around battalions, so you won't be handling individual units except in rare cases.

Does whirlwind hit all adjacent units,(or is it battalions?) or just enemies?

All adjacent enemies.

And just one question... why noeone uses spears (nor elves or humans as i seen), just those helberd like?

The orcs use spears, but the elves and men are more advanced races, which is shown in their technology.

Now as far as the skill points, how will one be able to manage all these units and how many points they will have? It just seems like a lot to me.

The skill points apply to the battalions as a whole, not individual units. Players will be rewarded one skill point per level, and can distribute it however they wish.

Konstantin Fomenko
12-11-2009, 11:49 PM
While on the topic of strategy - I wonder how does certain unit perform while mounted?

I know Alex will get to this in the future - but as a lil spoiler my favorite so far is Elven Ranger with a Unicorn mount.

But since we are looking at melee units - here`s grandmaster on a horse...er unicorn.

http://www.reverieworld.com/screenshots/Weekly_25/Untitled.jpg

Konstantin Fomenko
12-12-2009, 12:13 AM
Now as far as the skill points, how will one be able to manage all these units and how many points they will have? It just seems like a lot to me.

The skill points system is still under hm...construction:) And as Alex have mentioned all of the units in the same battalion level as one. However as far as what exactly you will upgrade it still up in the air. We have a fairly complex system in place already, but we`d really like to bring a standard RPG system of strength, stamina, agility e.t.c stats, as well as various items and equipment.

And no worries about having too much to manage here. Especially in MMORTS mode you`ll get your time to level up and upgrade your soldiers - the options are limitless though - for example let say human - crossbowman battalion could be upgraded through several skill points - into elite defensive melee unit, or into a sniper ranged unit, or a fast micro range unit with great self-heal ...but again what will happen if we put em on a horse?:)

GPS51
12-12-2009, 12:24 AM
Any chance we could get a quick listing of the "large monsters"?? even without and description of each? (makes for more guessing) :)

Konstantin Fomenko
12-12-2009, 12:38 AM
Any chance we could get a quick listing of the "large monsters"?? even without and description of each? (makes for more guessing)
Ogre would qualify, I guess so would Treant or Root of War. Dragons...?:) There is more we`ll reveal in the near feature.

GPS51
12-12-2009, 01:01 AM
Well...ok. I guess that's enough to drool over for now. Until the video then...:rolleyes:

Jack
12-12-2009, 01:51 AM
cool units
but do you select units like one group or as one unit
because if the go lvl up they go lvl up as one or each diffrent:confused:

Jean=A=Luc
12-12-2009, 03:06 AM
cool units
but do you select units like one group or as one unit
because if the go lvl up they go lvl up as one or each diffrent:confused:

We just mentioned that units move, fight and level up as battalions (think BfME or Total War).

Even the unicorns look angry, they remind me of Charlie. :p
http://www.thesheldons.com.br/wp-content/uploads/2009/06/Charlie_the_Unicorn_poster_by_peachiekeenie.jpg.jp eg

Do the mount and rider fight individually attacking different targets of opportunity or the same enemy. Or does the unicorn just "impale" an enemy on charge after witch the rider takes over without the mount doing further damage (unless you charge again)?

What "bothers" me most about leveling is unit survivability. While the battalion system gives the units much greater ability of endure and take greater (or should I say longer) advantage of their leveled up state, the scale of battles still suggests a fairly high level of 'expandability' and death rate making it difficult to preserve the high level elites.

Of course one can always use cannon fodder. Will there be a "withdraw button" (as in total war) or something similar for easy withdrawal of severely damaged battalions?

Jack
12-12-2009, 04:22 AM
oke
and i know charlie :p

nickson104
12-12-2009, 06:16 AM
With tackle for example, does the the whole battalion charge, shield bash (or whatever) and knock down an entire battalion of enemies

I lol'ed... I can so imagine that... It would be amusing to say the least, but surely in the middle of a battlefield you wont see a battalion all duck down and tackle the enemy... They would be impaled... And besides, the elves are more graceful than that surely... It does however seem like an ability that the orcs would have! :) :p

Supreme
12-12-2009, 07:49 AM
Like all other elven units, the melee units will be able to use an assortment of special abilities, at the cost of fatigue points. In addition to abilities unique to certain units, all elven units will be able to use the following abilities:
[INDENT]Hide - making the unit invisible for up to thirty seconds - perfect for surprise attacks. While invisible, units have reduced movements and invisibility ceases as soon as the unit deals damage.


Hmm?

Im liking most of it, but this? 30 seconds?

Darathor
12-12-2009, 09:54 AM
Hmm?

Im liking most of it, but this? 30 seconds?

It breaks when they attack and there is reduced movement speed. I'm sure other races will all have abilities like that. Sure the elves might seem OP at the first glance, but who knows, the humans might be able to reduce incoming damage by half or something. I don't know whether they can hide while in combat though...

Andy Joslin
12-12-2009, 10:27 AM
Hide will undergo some nerfs probably once we hit beta.

zach12wqasxz
12-12-2009, 10:39 AM
The skill points system is still under hm...construction:) And as Alex have mentioned all of the units in the same battalion level as one. However as far as what exactly you will upgrade it still up in the air. We have a fairly complex system in place already, but we`d really like to bring a standard RPG system of strength, stamina, agility e.t.c stats, as well as various items and equipment.

And no worries about having too much to manage here. Especially in MMORTS mode you`ll get your time to level up and upgrade your soldiers - the options are limitless though - for example let say human - crossbowman battalion could be upgraded through several skill points - into elite defensive melee unit, or into a sniper ranged unit, or a fast micro range unit with great self-heal ...but again what will happen if we put em on a horse?:)

so i could train some random peasants and turn them into super buffed up Knights? is there a limit to how many skill points we can give to a unit?
also i think horse archers would be a cool unit

wills370
12-12-2009, 10:47 AM
wow firstly the units look great and so does the system. Looking at it it will be great to see them being marched around in groups and specialiosation to occus. Will units have there own colours or emblem so it becomes easy to tell which unit is the one you want for the job. Once in the thick of battle and yhou have one specialised for off and one for def. Dont want to send them in the wrong situation lol.

Also how fast does it take for them to level up. is it a level a battle? or few?

Supreme
12-12-2009, 11:44 AM
Also, I hope the attributes wont be as strong as that. If I look at a battalion i'd like to know (+ -) what im up against : o

Jack
12-12-2009, 11:50 AM
horse archers is a bit boring if you ask me
what do you think from dragon archers :D (i am just kidding)
but can somewan tell how it work with ships and siege weapons
i am getting a bit curios

Darathor
12-12-2009, 11:54 AM
horse archers is a bit boring if you ask me
what do you think from dragon archers :D (i am just kidding)
but can somewan tell how it work with ships and siege weapons
i am getting a bit curios

You can build ships, and then station men and catapults/trebuchets/ballistae on them to attack with. You will be able to board enemy ships with the units you have on your ship if you get close enough.

The Witch King of Angmar
12-12-2009, 01:08 PM
-Charlie..............................Charlie...... .....................Charlie...........
-What is it!? I'm standing right here!
-We're on a bridge Charlie!

Anyways, as far as the navy, can your units act as pirates and capture enemy ships or can the enemy possibly just surrender?

Thanks

iceblast
12-12-2009, 02:19 PM
that is real nice artwork.

wills370
12-13-2009, 07:49 AM
will there be a selection of formations in which to choose from? or will they be locked in a certian formation untill combat.

Jack
12-13-2009, 09:07 AM
will there be a selection of formations in which to choose from? or will they be locked in a certian formation untill combat.

That is a good question
i think from not but i am not the expert here

zach12wqasxz
12-13-2009, 10:09 AM
will there be a selection of formations in which to choose from? or will they be locked in a certain formation until combat.

im almost positive that you will be able to fully customize your battalions, like what troops are in it, there stats, there formations, there colors. ect.

nickson104
12-13-2009, 02:27 PM
im almost positive that you will be able to fully customize your battalions, like what troops are in it, there stats, there formations, there colors. ect.

Your battalions will ALWAYS be the same units, you dont form battalions you create them, there will be no single units other than the large units...

Their stats will begin at base levels and you will have points to distribute to them as they level up.

Their colour will always be the same as you are always you, I think we decided on red and blue for colours, and in allied matches possibly different shades of the colours... There was a topic on it previously :)

Formations there will be some, but i think it is in the style of 'Standard' and 'Other formation (unit dependent)' E.G Cavalry, Standard formation and Triangle formation which may add X damage when charging but reduce Y defence.

zach12wqasxz
12-13-2009, 03:45 PM
Your battalions will ALWAYS be the same units, you dont form battalions you create them, there will be no single units other than the large units...

Their stats will begin at base levels and you will have points to distribute to them as they level up.

Their colour will always be the same as you are always you, I think we decided on red and blue for colours, and in allied matches possibly different shades of the colours... There was a topic on it previously :)

Formations there will be some, but i think it is in the style of 'Standard' and 'Other formation (unit dependent)' E.G Cavalry, Standard formation and Triangle formation which may add X damage when charging but reduce Y defence.

as i said i was ALMOST positive. and about the color thing, im pretty sure there was a debate about you being able to color coat your units for easier management, but not sure if reverie is actually doing it. and the same thing about having different units in a battalion, i think someone asked if you could have like swordsmen and archers in the same battalion, then as far as there formation goes with those units you could place the swordsmen in the front and archers in the back
but again im PRETTY sure and ALMOST positive so theres a good chance im wrong

Supreme
12-14-2009, 06:03 AM
Zach: think battles total wars + some minor additions.

Jack
12-14-2009, 07:22 AM
but some worker and villagers are also troops like the elves
how wil it be with them
are they also in groups and gather to gether?
Just to know:D

Supreme
12-14-2009, 07:43 AM
Though its usually one guy I reckon things will be easier if their a battalion.

Kaznafein
12-14-2009, 08:30 AM
Awesome, so if every single person is killed in the battalion can u get them back or no? Do units in a battlion replenish slowly or do you have to pay for them?

Jack
12-14-2009, 08:34 AM
Awesome, so if every single person is killed in the battalion can u get them back or no? Do units in a battlion replenish slowly or do you have to pay for them?

i dont know bit it would be handy if they are in battalions and if they regain (dont matter how fast)

nickson104
12-14-2009, 10:37 AM
Awesome, so if every single person is killed in the battalion can u get them back or no? Do units in a battlion replenish slowly or do you have to pay for them?

If there is a unit remaining in the batallion it will slowly replenish units if i remember rightly. However if the batallion is completely wiped out then it ceases to exist obviously... :p you must then create another

zach12wqasxz
12-14-2009, 11:27 AM
Zach: think battles total wars + some minor additions.

ya, if they do it total war style you can group your units together, and highlight one unit of that group and it will select them all, then you can move/attack all of your units will do that. thats kinda what i meant about customizing your formations

Darathor
12-14-2009, 03:43 PM
ya, if they do it total war style you can group your units together, and highlight one unit of that group and it will select them all, then you can move/attack all of your units will do that. thats kinda what i meant about customizing your formations

If mean like ctrl + a number, then I'm pretty sure that DoF, like all other rts's, will have that.

Konstantin Fomenko
12-14-2009, 10:17 PM
ya, if they do it total war style you can group your units together, and highlight one unit of that group and it will select them all,

If mean like ctrl + a number, then I'm pretty sure that DoF, like all other rts's, will have that.

Actually we tried to include both of these systems. Even better - at the start of the new battle, you`ll have all your troops grouped automatically intro 5-10 groups - depending on their role on the battlefield. But you can always Cntrl + # group any selection of troops.

I find it quite useful - while laying siege to a large stronghold - to group my archers with ranged siege weapons like Trebuchets, and my infantry with siege towers. This way I can easily task my army to bombard the walls, while infantry climbs through the attached towers. At the same time I can select all of my cavalry unis with pre-selected shortcut, to make them rush through the just-destroyed gates and knock down any infantry on the other side.

Konstantin Fomenko
12-14-2009, 10:29 PM
...so if every single person is killed in the battalion can u get them back or no? Do units in a battlion replenish slowly or do you have to pay for them?
Edit/Delete Message

No you can`t... if everyone`s dead in the battalion it`s over. We are doing what we can to encourage players to withdraw their elite battalions form the battle if things are going badly.

But after all - if you`ve had the same swordsman battalion with you since your now-citadel stronghold was just a village, and your battalion is now level 15 and wields some nice items, you`ll be sure to withdraw it from an all-out battle once most of it`s units are killed. We do plan to include auto-withdraw and Withdraw button for battalions that was badly beaten.

That is just the nature for the MMORTS gameplay - if you`ve used the same army through a dozen of quests, or several PvP battes - all of your soldiers will become battle-worn veterans. Your soldiers will happily charge 5X numerous foes with a slight chance to win, and well - with all the ability upgrades and skill point improvements, if you`ll micro them - your veterans will kick arse - even five to one.

And to return to the question - it`s totally worth it to pull back the wounded veteran battalions to your army camp to heal them, or better yet - send them back to your homeland to replenish them with fresh recruits,

Kaznafein
12-14-2009, 11:03 PM
Other than fleeing can troops surrender(maybe if there completely surrounded)? If they can what would happen to them and how would it work. thanks for the info

zach12wqasxz
12-15-2009, 05:16 AM
No you can`t... if everyone`s dead in the battalion it`s over. We are doing what we can to encourage players to withdraw their elite battalions form the battle if things are going badly.

But after all - if you`ve had the same swordsman battalion with you since your now-citadel stronghold was just a village, and your battalion is now level 15 and wields some nice items, you`ll be sure to withdraw it from an all-out battle once most of it`s units are killed. We do plan to include auto-withdraw and Withdraw button for battalions that was badly beaten.

That is just the nature for the MMORTS gameplay - if you`ve used the same army through a dozen of quests, or several PvP battes - all of your soldiers will become battle-worn veterans. Your soldiers will happily charge 5X numerous foes with a slight chance to win, and well - with all the ability upgrades and skill point improvements, if you`ll micro them - your veterans will kick arse - even five to one.

And to return to the question - it`s totally worth it to pull back the wounded veteran battalions to your army camp to heal them, or better yet - send them back to your homeland to replenish them with fresh recruits,

say you have like, 100 elite lvl 15 swordsmen, who charged like 1000 lvl 10 swordesmen, they get surrounded and have no way to escape, will they automatically fight to the death? will they get combat bonuses when they do this?

Nick Nord
12-15-2009, 05:31 AM
say you have like, 100 elite lvl 15 swordsmen, who charged like 1000 lvl 10 swordesmen, they get surrounded and have no way to escape, will they automatically fight to the death? will they get combat bonuses when they do this?Well firstly, to get 100 level 15 swordsmen that is definitely over 1000 kills to get them that high, so the chances you have this many high level people are rather low.

However; since this is just a hypothetical situation, 5 levels in difference is not enough to make 100 people beat 1000.

I also don't think they would get a combat bonus for being surrounded, but were they surrounded then they obviously would not be able to retreat.


Other than fleeing can troops surrender(maybe if there completely surrounded)? If they can what would happen to them and how would it work. thanks for the info

There is no surrender option, because in my mind, if your troops surrendered then they would most probably just convert to the enemy's team, and why would you ever want that?

<!-- / message --> <!-- controls --> http://www.reverieworld.com/forums/images/dof/misc/progress.gif

Henry Martin
12-15-2009, 06:51 AM
There is no surrender option, because in my mind, if your troops surrendered then they would most probably just convert to the enemy's team, and why would you ever want that?

I think that surrender might be interesting as the captured units might not convert, but the player who captured them could hold them for ransom (if the unit are worth ransoming).

wills370
12-15-2009, 09:35 AM
are units individual in there ability or is it based on group kills. E.g. will one unit have both level 1 for the new recruits whilst having level 10 other units who have been there awhile? or do they all level together meaning new recruits will become level 10?

Kaeleb
12-15-2009, 09:48 AM
Actually a Good idea but ..... well i don t know if it can be done easily :
If your Platoon/Troops/Squad is below for Example 15% Health , the enemey would have a Special Unit (Orc : Slave Master , Elf : Peacekeeper , Human : "Insert some Human Name here ^^ " ) that will Shackle them and take them back to the prison or Base , where you have the option to Torture them for Information abt the Enemy Team ( Treasury , Army Size , ) or Demand a Ransom for their Release , And a Special option ( i m not sure if the same Faction can fight eachother , like a Human player fighting another human Player ) if the two Players are of the same faction , the units can be converted , or turned into Slave Workers , Just a Thought ....

Jack
12-15-2009, 10:38 AM
Actually we tried to include both of these systems. Even better - at the start of the new battle, you`ll have all your troops grouped automatically intro 5-10 groups - depending on their role on the battlefield. But you can always Cntrl + # group any selection of troops.

you already have a numberth groups?
because that is very, very, very, very handy if you have a huge force.
And if i am already talking. can somebody tell a limit of troops
it can't be that you have more than a miljoen troops without problems

zach12wqasxz
12-15-2009, 11:32 AM
you already have a numberth groups?
because that is very, very, very, very handy if you have a huge force.
And if i am already talking. can somebody tell a limit of troops
it can't be that you have more than a miljoen troops without problems

there was a previous topic on this, but ill answer your question anyway.
from what i remeber, i beleive reverie said that the max population cap was around 1000 per player, i think this includes peasents/workers, and your army
but not sure,also if there are more than 2 players in a match, lets say 4, then you would be limited to less troops, all this hasnt been really clarified by reverie, heres some links to some topics on this
http://www.reverieworld.com/forums/showthread.php?t=258&highlight=troop
heres another related topic
http://www.reverieworld.com/forums/showthread.php?t=812&highlight=population
and yet another topic
http://www.reverieworld.com/forums/showthread.php?t=1129&highlight=unit+limit
there ya go, i hope i was able to answer, or at least give you the sources for the questions you asked.

Jack
12-15-2009, 12:45 PM
thx for links
but i have readed in the links that in skirmish it is 1000 as you said but in mmorts it wil be even more:eek:

Joseph Visscher
12-15-2009, 02:57 PM
Population limit will be adjusted during beta,,, it will be what ever better fits gameplay and performance.

Heres a image I'll leak to you guys of my testing some...... of... my test army,,, a few tens of thousands+ strong Slayers in front of Makkada! muahahahah,,, come invade me now noobs! who needs Walls and Stronghold when you have this!?!?

Players in game wont be allowed to have such massive army sizes as this; this is just a look at our engine's capabilities. :P

Kire
12-15-2009, 03:35 PM
Wow sick x.x, bdw it would be nice if there would be big number npc invasions, like this =P, that could be sweeping across lands if not stopped =) once in a while.

Hmmm i can imagine what could do elvish fire spells here.... birthday partey! (since elves are very old and need many candles on teh cake)

GPS51
12-15-2009, 05:51 PM
The horde.... is alive... :D

zach12wqasxz
12-15-2009, 08:04 PM
omg, that is now officially my favorite pic of all time!
oh and btw, feel FREE to leak more pics :D , i think we can all agree when i say the community loves the screenshots you guys post

wills370
12-16-2009, 11:12 AM
very nice pic :D looks truly epic. Now all we need is a amy of rohans horsemen (think thats what there called) and gandalf to come charging down from the hill lol :P

Still looking for a answer on my unit leveling though scroll up for details :D

zach12wqasxz
12-16-2009, 11:27 AM
very nice pic :D looks truly epic. Now all we need is a amy of rohans horsemen (think thats what there called) and gandalf to come charging down from the hill lol :P

Still looking for a answer on my unit leveling though scroll up for details :D

i liked the cavalry charge at minas tirath ( the big gigantic humungos epicaly large white castle ). but i think your talking about the charge at helms deep.

Joseph Visscher
12-16-2009, 01:50 PM
i liked the cavalry charge at minas tirath ( the big gigantic humungos epicaly large white castle ). but i think your talking about the charge at helms deep.

LOL, I remember that charge on BFME-1, 5 calvary battlaions of 5 horsemen each vs 10 hordes of orcs!!! :eek: such epic battles of tens of tens of units! (sarcastic) Ha

Jack
12-17-2009, 12:19 AM
haha
i know you almost can't have a good big army of troops

wills370
12-17-2009, 03:01 AM
LOL, I remember that charge on BFME-1, 5 calvary battlaions of 5 horsemen each vs 10 hordes of orcs!!! :eek: such epic battles of tens of tens of units! (sarcastic) Ha

lol atleast we will be able to recreate it with many more troops in DOF? :P

Jack
12-17-2009, 07:54 AM
haha
what will be the next friday
and i hope it wont be saturday if i know something about it:o

zach12wqasxz
12-17-2009, 12:34 PM
LOL, I remember that charge on BFME-1, 5 calvary battlaions of 5 horsemen each vs 10 hordes of orcs!!! :eek: such epic battles of tens of tens of units! (sarcastic) Ha

LOL, it must have been super laggy! :D

Alex Walz
12-22-2009, 11:36 PM
Below are five screenshots of what the elves are up to when they're not making toys. ;) Enjoy!

Three minutes into a new MMORTS campaign. I managed to kill the ogre and level up, but unfortunately not before he killed 3/4 of my army.
http://reverieworld.com/screenshots/ff4/elf1.jpg

Marching out to defend my stronghold in the Castle Defense skirmish mode:
http://reverieworld.com/screenshots/ff4/elf2.jpg
http://reverieworld.com/screenshots/ff4/elf3.jpg

Sneaking up on my enemy, using the "Hide" ability:
http://reverieworld.com/screenshots/ff4/elf4.jpg

Marching toward the enemy town of Darssen in the Lay Siege skirmish mode:
http://reverieworld.com/screenshots/ff4/elf5.jpg

GPS51
12-23-2009, 12:24 AM
Terrific Pics! Does the ogre turn to stone when he's killed? Love the macemen. Nothing say epic game like masses of Heavy infantry with pointy weapons.

Kire
12-23-2009, 03:13 AM
I say nerf ogers =P.

Jack
12-23-2009, 03:41 AM
really cool pictures:D
and BIG

Darathor
12-23-2009, 09:32 AM
Those look really cool! I see a few crossbowmen that even have swords on their backs!

Alex Walz
12-23-2009, 11:03 AM
Glad you guys like. Please excuse the rather poor quality, there's a reason most of the showcase shots are taken from Kon's computer. ;)

You might also have noticed that with each new batch of screenshots, there are some changes to the UI. This is one of our main current projects and we've hired some new artists, so feel free to comment if there's anything you'd suggest or would like to give your props to.

Does the ogre turn to stone when he's killed?
...No. He falls like any other unit and his corpse can be looted. Although that's probably not the best angle for him, he really does have a nice texture.

Darathor
12-23-2009, 08:18 PM
I like all the buttons and UI for the most part. The menu button looks slightly un-fantasy/medievalish, and the research button looks kind of odd to me. The one flask with the diagonal opening just looks weird to me. The quests and objectives button is the same, but that makes perfect sense because they are the same basically.

The ogre's club also looks rather lopsided, its handle looks much too small for a club of that size.

I really love the art and and UI so far, and I agree, the ogre really does look good.

Jack
12-24-2009, 03:32 AM
Is UI something like that menu u have
a unique interface maybe?
I never heard that shortening before.

and that snow on this website is fun
see al that flocks of snow :D

Supreme
12-24-2009, 04:29 AM
User interface

Jack
12-24-2009, 04:41 AM
ahh
i already thought like that
something with U and I :p

Thx

happygrandma111
12-24-2009, 03:58 PM
those look nice good job

wills370
12-27-2009, 09:21 AM
very nice how does the hide ability work is it timed? or a stance? or

Jack
12-27-2009, 09:56 AM
i think a stance

Darathor
12-27-2009, 12:43 PM
very nice how does the hide ability work is it timed? or a stance? or

It is timed, 30 seconds is how long it lasts, don't know what the cooldown is.

GPS51
12-27-2009, 01:18 PM
I can't wait to see the abilities for the other races. Rage??? The orc herd goes nuts! Rolling over all units in their way. Perhaps???

wills370
12-29-2009, 07:20 AM
It is timed, 30 seconds is how long it lasts, don't know what the cooldown is.

Nice long enough to sneak through the enemy's gates then :P. Does it effect other people. E.g. if they bump into a person while in this mode do they pass through or get booted from hiding and are visable?

lol129
02-10-2010, 01:34 AM
in my opinion the armour grepichs dont quite mach with the stats or do i see theat wrong

Khan kreiger
06-18-2010, 07:20 AM
Elves have some strong units to watch out for......and i love the Blademaster he looks SICK!(for an:p elf)

BraveHeart
11-29-2010, 12:21 PM
The Elven Grand Master looks so awsome! Imagine some batalions going in for the kill. I also love the weapons the sentries wield. Elfen units for the win!

Greetz Brave

shore1191
01-30-2011, 10:13 PM
elfs are nice and all but no one can beat orcs....

mcsollar
01-31-2011, 01:18 AM
those look great

Potato21
01-31-2011, 06:17 PM
I was thinking of doing humans but the elves look sooo cool :D