PDA

View Full Version : Slow Spell


Gallivan
09-09-2007, 08:53 PM
Re-reading the 'Pause' topic gave me an idea, that's been in a few RTS's in differing forms.

The spell would be a slow of sorts, and have an area affect. The choices as to it's ability would be:

Slow units or freeze them?
Can these units be attacked while slowed/frozen?
Single unit targeting or area of attack?

This would give spell casters the chance to get away if they are entrenched in melee combat. It would also give the possibility to slow down retreating units and cut them down with your cavalry.

frankein_fish
09-10-2007, 07:54 AM
Re-reading the 'Pause' topic gave me an idea, that's been in a few RTS's in differing forms.

The spell would be a slow of sorts, and have an area affect. The choices as to it's ability would be:

Slow units or freeze them?
Can these units be attacked while slowed/frozen?
Single unit targeting or area of attack?

This would give spell casters the chance to get away if they are entrenched in melee combat. It would also give the possibility to slow down retreating units and cut them down with your cavalry.


That dosent sound like a too bad idea

Darvin
09-10-2007, 10:26 AM
Immobilization spells are generally some of the most powerful in any game. In fact, they're far more powerful than their equivilent in direct damage spells in many situations. Certainly the game should have some of these, and with the counter system it could make for interesting battles, but keep in mind that while a damaged warrior still fights at full strength, a disabled warrior is actually a liability to its player, and if that player decides to retreat the disabled units will be sacrificed to the enemy, removing that option.

The Witch King of Angmar
09-10-2007, 02:26 PM
Immobilization spells are generally some of the most powerful in any game. In fact, they're far more powerful than their equivilent in direct damage spells in many situations. Certainly the game should have some of these, and with the counter system it could make for interesting battles, but keep in mind that while a damaged warrior still fights at full strength, a disabled warrior is actually a liability to its player, and if that player decides to retreat the disabled units will be sacrificed to the enemy, removing that option.

I think it should be in the game as a high level spell that is just not overpowered.

SPARROW94
09-11-2007, 07:46 PM
I bet the game producers were thinking what you were gallivan...i bet this would fall under the school water

Gallivan
09-11-2007, 08:01 PM
EDIT: Yes, because water changes to ice. At first I thought you meant water from school and I was quite confused.

jap88
09-11-2007, 08:11 PM
Chances are the devs have thought of it already, if not it likely will not be incorporated into the game as it seems to be a pretty delicate balance of spells.

Joseph Visscher
09-12-2007, 04:57 PM
There are game speeds in the scripts right now even, if we want the game to pause we can just set the gamespeed to 0.
Having an ability for one side to make the other side lets say 3% slower for 10 minutes would be one hell of a good ability. That would be cool. Give it to a wizard lol; some sort of curse, make all workers/building buildings/ moving armies 5-10% slower even better idea. keep em coming guys.

Slave master spell, makes all workers work 10% faster in movement and gathering resources for 5 minutes. < another cool idea. :cool:

The Witch King of Angmar
09-12-2007, 05:49 PM
There are game speeds in the scripts right now even, if we want the game to pause we can just set the gamespeed to 0.
Having an ability for one side to make the other side lets say 3% slower for 10 minutes would be one hell of a good ability. That would be cool. Give it to a wizard lol; some sort of curse, make all workers/building buildings/ moving armies 5-10% slower even better idea. keep em coming guys.

Slave master spell, makes all workers work 10% faster in movement and gathering resources for 5 minutes. < another cool idea. :cool:

Yeha that way it effects them but not to the point where it is overpowering.

Gallivan
09-12-2007, 05:53 PM
Just kind of derailing it myself, but building on your idea Joseph. There could be certain units entitled Slave Drivers or perhaps something with a more positive connotation.

They would carry whips, and be mediocre fighting units. However when in the proximity of your workers/drones they would whip them and they would move faster for twenty seconds or so. Whipping them could also decrease their total HP too, so it may carry a negative aspect.

The Witch King of Angmar
09-12-2007, 06:07 PM
Just kind of derailing it myself, but building on your idea Joseph. There could be certain units entitled Slave Drivers or perhaps something with a more positive connotation.

They would carry whips, and be mediocre fighting units. However when in the proximity of your workers/drones they would whip them and they would move faster for twenty seconds or so. Whipping them could also decrease their total HP too, so it may carry a negative aspect.

Lol. Good point. Maybe they would work faster and then die.

Darvin
09-12-2007, 08:49 PM
There are game speeds in the scripts right now even, if we want the game to pause we can just set the gamespeed to 0.
Having an ability for one side to make the other side lets say 3% slower for 10 minutes would be one hell of a good ability. That would be cool. Give it to a wizard lol; some sort of curse, make all workers/building buildings/ moving armies 5-10% slower even better idea. keep em coming guys.

Slave master spell, makes all workers work 10% faster in movement and gathering resources for 5 minutes. < another cool idea. :cool:

Cool ideas, but seeing as 24 spells is the target for the game, I think those might not be the best choices. I love the ideas, just I don't want to see them edge something else out that might have more depth. Global spells can be neat, but they often don't have the same degree of depth as localized ones. Certainly as a unit ability to boost the speeds of other units, however, that could work very nicely.

olauwers
09-13-2007, 12:25 PM
Maybe you could have an option to use mounts in your resource-transporting. This would make them slower and less offensive, but more defensive (because they become real men from the hard work :D), in combat, but would make your resource-gathering faster? Or just special horses/ogres/wolfs/rhinos/elephants you could train as transport units. That would be cool.

The Witch King of Angmar
09-13-2007, 03:01 PM
Maybe you could have an option to use mounts in your resource-transporting. This would make them slower and less offensive, but more defensive (because they become real men from the hard work :D), in combat, but would make your resource-gathering faster? Or just special horses/ogres/wolfs/rhinos/elephants you could train as transport units. That would be cool.

Yeah especially to maybe save some wounded units in battle.

LordSlayer
04-23-2008, 05:25 PM
Yeah especially to maybe save some wounded units in battle.

Of for making blitzkrieg assaults on undefended ennemy towns or on the rear of the ennemie's army.

Neotyguy40
04-23-2008, 06:58 PM
Of for making blitzkrieg assaults on undefended ennemy towns or on the rear of the ennemie's army.

Or to just intercept some trading between towns... If that's even allowed.

LordSlayer
04-24-2008, 03:20 PM
Or to just intercept some trading between towns... If that's even allowed.

Let's hope it is, because commerce would add another level of realism to the game.

Neotyguy40
04-24-2008, 10:56 PM
Let's hope it is, because commerce would add another level of realism to the game.

Another thing would be stealth attacks, I mean... Most of the greatest battles were won by stealth...

LordSlayer
04-25-2008, 02:21 PM
Another thing would be stealth attacks, I mean... Most of the greatest battles were won by stealth...

If you consider ambushes to be stealth warfare, then yes, most war were won by using stealth instead of brute force.

Neotyguy40
04-25-2008, 03:15 PM
If you consider ambushes to be stealth warfare, then yes, most war were won by using stealth instead of brute force.

I mean like sending small attacks through the forest... Actually, yes. Alot like ambushes...

The Witch King of Angmar
04-25-2008, 04:59 PM
I would just mass ambushes and weaken their economy, then attack.

Neotyguy40
04-25-2008, 05:23 PM
I would just mass ambushes and weaken their economy, then attack.

I would cut their trading routes... Too risky to have trades between enemy cities... Just set an outpost between a massive trading route, then ambush the trades. Your enemies get nothing, and you get everything!

The Witch King of Angmar
04-25-2008, 07:53 PM
Yeah but if they hunt down your post with a big enough army your done for.

Neotyguy40
04-25-2008, 07:58 PM
Yeah but if they hunt down your post with a big enough army your done for.

What if you send the soldiers to hide in the trees or behind rocks or bushes or something, and then you don't use a fort and you can still ambush them... That is why, ALWAYS send an escort when trading...

LordSlayer
04-26-2008, 05:59 AM
What if you send the soldiers to hide in the trees or behind rocks or bushes or something

Burning the trees (and the people hidden in them) would be a most entertaining way to punish players who use that too often.

Puppeteer
04-26-2008, 07:19 AM
I would love to see that happen

LordSlayer
04-27-2008, 06:01 AM
I would love to see that happen

Your are not the only one :D

Diggz
04-27-2008, 10:53 AM
Commerce would be so cool, especially if you only get money for the trade when your trader unit reaches its goal to sell/buy. That would mean someone who pilfers (or kills..) the unit gets however much money it would be worth upon reaching its target, or whatever it was carrying.

You'd have to somehow protect your assets, seeing as this would be a nice tidbit of income to someone who you don't notice setting up semi-permanent ambushes in the trees by the road. Orc's would get tons of cash if they prey on a player who has overly long trade routes. If you need stone, find a stone caravan, kill it, if you need gold, let the caravan go to the town, kill it on the way back when its full of gold!